Lately I've been porting some Half Life 2 maps to Source 2 mostly for fun. Whenever I feel like I don't want to do anything else I'll work on porting materials and models for a map or fixing up the maps to a Source 2 standard (deleting nodraw brushes, removing faces that aren't seen, making new block light blocks for interiors). I haven't finished any of them except for one, d3_c17_09, that I set up for an unannounced future project, but when I do I'll be releasing the .vmap files as well as the materials and models I've set up. Be warned, some of my old ports don't have very good materials. Right now these projects are currently stalled, but I was working on porting several maps. Mainly the first map of Half Life 2: Episode 1,
ep1_citadel_00, and Dr. Kleiner's Lab from Half Life 2,
d1_trainstation_05.