Projects & Participants Catalog
DM Demo Day is back! This annual event is a chance to build connections, experience exciting new projects, and create a shared sense of community through the amazing work of the Digital Media Program. It is the time each year when DM takes the spotlight in front of our campus, the industry, and all our community partners.
So come meet all of the DM researchers, faculty, and graduate students as they demo their latest interactive artifacts. And check out all their innovative projects below.
Share this RSVP link far and wide with folks you would like to invite to attend. The doors are open Wednesday, April 12 from 12:30 - 4:30 pm on the 1st Floor of Technology Square Research Building.
Table of Contents
Community Garden
Author Jordan Graves
Description Community Garden is an immersive, digital installation where participants are invited to draw and plant a flower via the installation website: https://communitygarden. jordangraves.com . With a simple swipe, the flower appears in a publicly projected field of flowers. These flowers also appear in real-time on the installation website, allowing people across many locations to add to the collection and connect to one another through this shared experience. Inspired by the Children’s Museum of Pittsburgh’s exhibits about kindness, Jordan Graves partnered with the Museum to develop the concept into a full immersive experience that brings the digital experience into the physical world. The installation will be a new sculptural iteration that brings participants’ drawings to life beyond a traditional screen.
Party Mascot
Author Claire Stricklin
Description Party Mascot is an experimental design for a dynamic, interactive prop used in “actual play” streaming. Taking the form of a talking mechanical bird, the Party Mascot extends audience participation on the Twitch platform from its native chat interface to the physical playspace. Building on a critical review of frame analytical approaches to role-playing game studies and supported by an ethnographic study of actual play performers, the Party Mascot is designed to “flicker” between social, gameplay, and fictional frames of interaction. It can accommodate any number of participants and adapts to multiple roles within new mediated performance contexts. Shifting spectatorship from the screen to the physical world, the Party Mascot can reconfigure audience/performer relationships, open new avenues for game design, and engage the genre of actual play as a new site of experimentation and innovation between the producers and consumers of media.
Sensing Bodies
Author Sylvia Janicki
Description Sensing Bodies is an art installation consisting of a series of interactive exhibits that foreground relationships between a human and plant. The relationships are formed through unique reciprocal interactions, in which the biodata of both the human and plant bodies are collected through sensors, processed through circuits and algorithms, and represented through LED displays. The exhibits highlight our embodied encounters as co-constructed and interdependent with more-than-human agencies, but also probes a deeper connection to the living, local landscapes around us, their hidden memories and sociopolitical entanglements.
Button Portraits
Author Allie Teixeira Riggs
Description Button Portraits: Embodying Queer History with Interactive Wearable Artifacts " is a tangible narrative that represents queer history using artifacts from the Gender and Sexuality Collection at Georgia State University. The experience tells the stories of queer activists, Lorraine Fontana and Maria Helena Dolan, who influenced and produced Atlanta's patchwork of LGBTQ+ organizations from the mid 1970s to the present, using replicas of the activists’ own buttons as vehicles through which to experience their stories.
LuminiAi
Authors Milka Trajkova, Manoj Desphande
Description An interactive improvisational dance agent
Transcend Generation Gap
Author Jui Patel
Description Transcend Generation Gap - The aim of this project is to design a mobile application and digital experience that can effectively help both generations to cross the barriers of age and lifestyle and communicate effectively to better understand each other. Additionally, I want to keep this tool accessible for users facing any technological, language, or physical barriers. This project is focused on Indian families, where grandchildren are international residents.
Trip: A Cosmic Adventure for Two
Author Erin Truesdell
Description A two-player alternative-control game about navigating a spaceship while hallucinating. Part of my dissertation work.
RealityMedia
Author Jisu Park
Description RealityMedia is a web XR project under the Augmented Environments Lab. Built on a webXR platform, RealityMedia is a browser-based immersive environment conveying the ideas presented in its counterpart printed book Reality Media (MIT Press 2021) about the history and contemporary impact of AR and VR and how these technologies are taking their places in contemporary media culture. For this, we translated conventions of traditional media such as printed books, and explored innovative VR narrative techniques.
AI privacy policy design activity
Author EunLim Kim
Description Nowadays, people often share personal information online, including photos and other details, which raises concerns about data privacy. A major issue is the discrepancy between what users expect from privacy policies and what is actually provided--and it can be unclear how data gets used when using AI text and image generation tools. The AI Privacy Policy Design Activity aims to compare users' expectations with provided policies, identify gaps, and determine the reasons behind them. The workshop also helps participants navigate privacy policies better, sharing experiences and learning how to make informed decisions. Ultimately, the workshop aims to educate and empower participants to better protect their data privacy.
Earworm
Author Gwendolyn Hostetter
Description An interactive prototype of a mobile application with a demonstration video
HeatOphone aka Thermal Music
Authors Sosuke Ichihashi, Luke X Wang, Chang Ye Huang
Description A thermal music installation where audiences feel temperature corresponding to music. People can manually compose and feel their own thermal effects for their favorite musics or experience auto-generated thermal effects.
Expanding the Design Space of Thermal Interactions
Authors Sosuke Ichihashi, Kosha K Bheda
Description Poster of DIS pictorial submission titled "Expanding the Design Space of Thermal Interactions: Possibilities with Fast-Switching, Non-Contact, Spatial Thermal Displays"
Drawcto
Author Manoj Deshpande
Description A co-creative AI drawing software and a desktop robot
Future Self
Author Hannah Hendricks
Description Future Self is a fictional design project about an online subscription service targeting users between the age of eighteen to thirty. The project is meant to bring up issues around data privacy and online consumerism while also parodying various elements of consumer culture.
The Prison of Memory
Author Hector Fan
Description This project presents an interactive narrative experience in virtual reality that utilizes an interactive prop to facilitate user engagement and understanding in interactive storytelling. The experience features a gay protagonist on a journey to retrieve lost memories in a future dystopian world, with multiple storylines that unfold in different spaces, providing a multi-sequential story for the user. The interactive prop is designed to keep the user engaged and motivated, enabling them to navigate through the complex storytelling and progress towards their goal of retrieving the protagonist's lost memories. The science fiction setting portrays a future world in which the LGBTQ+ community is oppressed, reflecting on real-world struggles and aiming to build empathy towards their situation. This project contributes to the field of VR storytelling by exploring new narrative possibilities and the potential for interactive prop to enhance user engagement and understanding of complex narratives.
Making Smart Cities Explainable
Author Shubhangi Gupta
Description How can we visualize civic algorithms in ways that illuminate both their positive and negative spatial impacts? Civic algorithms guide everyday decisions that cumulatively create city life. Yet, their broader effects remain invisible to their creators and city inhabitants. Recent scholarship on “algorithmic harms” presents an urgent need to make smart cities explainable. We argue that existing Explainable AI (XAI) approaches are limited across four important dimensions: accessibility, cultural reflexivity, situatedness, and visibility into internal representations. Our research explores the potential of conventional maps in addressing these limits and providing what we call “grounded explanations”. As a salient ex- ample, we harness the historical case of the “Ghost Map”, designed by John Snow to visualize and resolve the 1854 London cholera epidemic. We believe that such examples can help the XAI community learn from the cultural history of city representations, as they seek to establish public processes for explaining and evaluating “smart cities”.
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Author Hudson Treu
Description This project is a pre-viz for the Interactive Media Zone, an interactive video wall that is coming to the Georgia Tech library this summer. The idea behind the project is to use perspective to visualize the “connection of scholarship” that occurs at our 21-st century library. This is currently a group project I am working on in the Interactive Media Workshop class. n
Thermal Painting
Author Sosuke Ichihashi, Pait Supratim
Description Art creation installation where artists feel the temperature of the color they draw.n
AI Literacy
Author Atefeh Goloujeh
Description AI Literacy project will investigate how to improve public understanding of artificial intelligence by designing interactive experiences for museums and other informal learning spaces that foster learning about and interest development in AI. These efforts can broaden public AI literacy, enabling individuals without technical backgrounds to exercise agency and make more informed decisions regarding regulating and interacting with AI.