Currently, I would like my Final Project to be a Multiplayer RNG-Based Casual "Party" Game.
This would be a Networked game where each Player is assigned a Ball (Sphere model). Each Ball will have a Sphere Collider.
This game would be based off of a Pachinko machine. Whichever "bucket" a Player's ball lands in at the bottom determines their score.
The "Pachinko Machine" that Players fall through would be filled with Rectangular pegs using Box Colliders. They would have their corners facing upwards, so the Players balls must eventually fall to the bottom.
The Players who score the highest each round are considered the "Winners" of that round.
I would like to use someone's Graphics System, someone's Physics Collider system, someone's Networking System, and my Input System in order to create this game. A stretch goal would be to include some amount of Player influence via Keypresses. I want the game to look simple but cute, use Gravity and Collisions to simulate a real Pachinko machine, and Networking to make it multiplayer.