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Devyn Lehrman
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  • Write-Up Proposal
  • Engine System Update #1
  • Engine System Update #2
  • Engine System RELEASE
  • Final Project Proposal
  • Final Project Write-Up
Devyn Lehrman
  • Home
  • About
  • Write-Up Proposal
  • Engine System Update #1
  • Engine System Update #2
  • Engine System RELEASE
  • Final Project Proposal
  • Final Project Write-Up
  • More
    • Home
    • About
    • Write-Up Proposal
    • Engine System Update #1
    • Engine System Update #2
    • Engine System RELEASE
    • Final Project Proposal
    • Final Project Write-Up

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Assignment06 64-Bit (DirectX)

Advantages of Human-Readable Asset Files

Human-readable Asset files are, by definition, human-readable. This means that, for the process of debugging, it should be relatively trivial for the person viewing them to understand what a particular portion of data is used for. This is valuable for debugging, for editing, and can even just be helpful for visualization.

Because such files are much easier to deal with for the above reasons, it also means that implementing a first-stage version of file reading is easier as well. When we move onto reading in Binary data later, the fact that we've first proven the human-readable assets will make that process easier by eliminating other concerns.

My Human-Readable Mesh File.

I chose the file format ".dogmesh"

I am copying data over from my .lua file, and then changing the extension.

GIF from my game

Nothing has changed.

Debugging MeshBuilder

You can see the happy little yellow arrow over that angry breakpoint.

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