I need the sound effect that plays when his name is mentioned for a few projects I'm working on, but I can't find the isolated sound effect anywhere. Does anyone happen to have a file or something of just the sound effect by itself? Thanks.

I always have remembered the trope of a record scratch sound effect playing in a movie scene, and everyone looking awkward or looking at what went wrong all at once, does anyone know if this actually was in a movie or tv show?


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I am working on a commercial that is dire need of way to stop all sound abruptly and help the piece turn the emotion very quickly. The sound track will be moving from a very upbeat in your face Trap soundtrack to a more subtle upbeat electronic one.

I just downloaded the new version for iOS and I also am looking for a way to remove the scrubbing sound when a track is halted. I need to be abel to cue a LIVE tune (start and stop) without the scrubbing sound.

I am trying to reproduce a DJ scratch effect used a lot by Dr Dre and Eminem on tracks produced by them. You can hear it at the very beginning of "My Name Is" (Eminem), just before the first vocals drop (in the background) on "The Cross" (Nas prod. Eminem), and many other tracks. I'm hoping you don't need a turntable to reproduce this sound, so if you do, I would appreciate samples or any shortcuts through Logic to obtain it. (or even how to do it on a turntable...)

(I will preface this by saying that I use Ableton 6, and I am barely scratching the surface of what it can do as I haven't had the time to thoroughly learn it. And, I am on Logic 5.5, so am not familiar with the current version of Logic and its capabilities in this area.)

However I suspect I haven't expressed myself 100% correctly. The effect I'm trying to achieve is not exactly a classic DJ scratch sound, it's more like a kick drum which is rhythmically reversed and played forward again, and I'm pretty sure it's done with a turntable in reality. (Again, listen to the beginning of "My Name Is")

Either you're talking about a sound that sounds to me like a record being cued, moved back and forth from where the first bit of music is and the nothing before it ... It's not quite scratching, almost, maybe...

The pitch effect warps the pitch upwards or downwards depending on the value of the effect by changing the speed a sound plays. Positive values shift audio higher in pitch, while negative values shift audio lower in pitch.

A change of 10 corresponds to one half-step. In order to go up a whole octave, the pitch effect must be set to 120, since there are 12 half-steps in an octave. A value of 100 will sound like a minor 7th. Same goes for negative values: to lower a sound by an octave, use a value of -120.

The pan effect causes the audio to shift towards the left or right output track, depending on the value of the effect. Positive values shift audio to the right and negative values shift audio to the left. A value of -100 will shift the audio completely towards the left track, while 100 shifts the audio towards the right track. 0 is the default value, and doesn't affect the audio.

Like the pitch effect block, the pan effect block has limits. The minimum the pan effect can go is -100 and the maximum it can go is 100.[2] Setting the effect to higher than 100 or lower than -100 does not change how the sound will shift any more than just setting it to -100 or 100.

In the Scratch 3.0 beta, there were four other effects: Echo, Reverb, Fuzz, and Robot. All of these old effects were removed on June 23, 2017 and were not included in the final release of Scratch 3.0.

Hey ya'll, I have a couple of questions. First, I'm using TH3 and for a song I'm working on I'm using the "airy chords" preset which includes the digital delay and the spring reverb. The issue is that both while I'm playing and/or during playback, I get a scratch type of sound, as if the delay/reverb is kicking back in, so to speak. Almost as if I'm strumming the strings during a palm mute but the sound is far more harsh and impossible to ignore. I cant recreate it intentionally, it happens intermittently but its frequent enough to be a problem when just trying to record a single chord being strummed a few times. Single notes dont seem to be as much of an issue as I mostly notice it when chords, whether it be a full chord or 2 notes. I've tried creating a new track as I hoped TH3 was just bugged but the problem persists. Anyone have this experience or any ideas? Everything else seems to be working normally but then again I havent gone through all the presets and jammed w/ every one.

Second question, is there a way to stop the sound effects immediately after recording? Or even after just playing...Delay sounds great until you stop and it just echos.....echos......echos.......echos....... and then you have to wait forever for it to stop before you can get a good listen to what you just recorded.

Sometimes a tempo-based digital delay will make scratchy sounds during a tempo change. If you see tempo changes around where you hear the noises, that's the clue that your digital delay in the "airy chords" preset is tempo-based.

I understand that but like I said, I was fairly happy with the sound it produces. The sound is fine when it lacks the scratching sound. Theres no reason you cant make any of those presets sound good in a mix. I sometimes use them as a starting point, sometimes I dont change a thing with them or sometimes I start from scratch and build my own sound. The problem isnt how to get the presets to sound good in my mix. They sound fine, theres simply a "glitch" if you will, that causes things to sound bad.

The clear sound effects block is a Sound block and a stack block added in Scratch 3.0. It clears any sound effects currently in place via the sound effect blocks, which are the pitch block and the pan left/right block. It works differently than the Stop All Sounds block, which stops all the sounds currently playing.

It's really a question of schedule and the time available. In an ideal world, I prefer to record things from scratch. There just isn't always time for that (not in TV audio at least). However, there are occassions where it's more efficient to record from scratch than to spend time building a complex sound from library components.

I try to spend down time at work adding to our library. Whether that be sounds that just aren't available in our libraries, or collecting unique recordings of common sounds. That practice has come in handy on plenty of occassions. There are a number of sounds in our library that just don't exist in any of our commercially purchased sets.

I disagree with Conant who's response seems a little naive to practicalities of life. I would love to record all the sounds I need but there simply isn't time (and budget) to do such things in the world of quick turn around TV work.

Besides, another argument is why would I spend time and money recording, cleaning, editing, labeling basic things like footsteps when I can buy them for very little money and be using them in within minutes of purchase. That's less time than I would spend setting up a recorder. Additionally, there's some sounds that would be extremely difficult to source due to the props needed (guns are not easily available in the UK for example) or their location. Why would I travel thousands of miles to record ambiances I can easily source from a library?

I'd have to second Ian's sentiments here. It's not as simple as "Go work overtime.". The games industry sounds similar to TV and often it's not possible to record new sounds. Before I worked in the industry I was all "I'll never use libraries!" and now I'm actually working to deadlines and see what production is actually like, I'm thankful we have libraries because our games would sound AWFUL otherwise. I can guarantee the company I work for wouldn't fork out for a trip to the US for gun sounds, or give up days for us recording, not because they're tight fisted, but simply because there is NO TIME.

I use libraries when it simply isn't possible or practical to record specific material, be it for schedule/budget reasons or because I simply cannot access them.... But I also use them when I want as big a range of source material as possible eg I had some big fire scenes in the Cirque 3D film and while I have a lot of fire sounds in my library I also recorded a fire performer recreating the exact moves.... but I was also very happy to buy Franks Fire library, to expand my options beyond what I already had.... Every recordist records differently & finds different ways of manipulating props etc... You could give the exact same prop to five recordists & get (at least) five very different sounds....

I think another important aspect of using libraries is HOW you use them. Nothing makes me cringe more than hearing an obvious sound library effect, with no editing/alteration whatsoever.. eg that metal hatch door open from Hollywood Edge makes me feel a little sick, and I kind of laugh/kind of groan every time they use it in The Simpsons since for them its a running gag.. but I hear that sound in some big budget films & think WTF? How hard is it to record something unique? But if that isn't possible how hard is it it to layer it, pitch it, process it a little or something just so its not sitting there like a sign saying: LIBRARY EFFECT #017.... (maybe the picture editor cut it in as a temp effect & they fell in love with it?)

To echo a bit of what @Shaun said, it's definitely preferable to record your own material and build your library. Time and budget don't always allow, but when they do it's a perfect occasion to build your personal stash of sounds and set yourself apart from all the rest.

The sound blocks in Scratch enable you to control sounds in the Scratch project. The blocks are used for adding and controlling the sounds of sprites or backdrops. These blocks are pink or magenta in color. There are a total of 9 blocks in the sound blocks; 8 stack blocks and 1 reporter block. ff782bc1db

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