This project explores DIY mask-making during the Covid-19 pandemic. It is part of Science Gallery Dublin's Rapid Residency programme during May 2020.
The Rapid Residency Programme was set-up by Science Gallery Dublin to capture aspects of the Covid-19 pandemic.
Science Gallery explains the who, what, why, when and where:
'Makers, creators, writers, artists and designers were invited to submit a proposal to investigate an idea over a five-week period, with a €1,000 grant to be awarded to five chosen proposals.
The response was overwhelming. We received nearly 200 applications, and as a result of the diversity, ingenuity and creativity shown by the outpouring of applications, the Provost's Academic Development Fund from Trinity College Dublin has offered additional funding to triple the number of residencies we can award.
We are delighted to announce that instead of five, we are awarding fifteen Rapid Residencies, and the awardees are listed below.
Valerie Vetter is a designer and journalist interested in health, craft and sustainability, and her project looks at documenting handmade COVID masks to explore the global intersection between science and craft.
Ed Devane is a Donegal-based artist and maker, and his is a social-practice project, exploring creative and collaborative STEAM activities that are suitable for lockdown.
David Beattie is a visual artist, and his project looks at the role of A.I in future labour, human touch, and how digital interactions during social distancing may affect our senses, brains and health.
Beulah Ezeugo and and Joselle Ntumba are an emerging artist duo whose project explores using online and open-source platforms to document the experience of black communities in Ireland over the past 30 years.
Laura O’Connor is a Belfast-based artist whose project looks at the ethics of self-monitoring health and wellness apps.
Martina O’Brien is a visual artist with an interest in climate change, and her project will examine cultural narratives and awareness surrounding our changing oceans.
Joe Fahy is an artist/designer who proposes creating a Minecraft gallery that explores what an exhibition can be, especially during lockdown, and also invites the public to submit images to be displayed in the gallery.
Leon Butler is a designer and filmaker. His project explores building an online participatory massive music ensemble, created by strangers playing connected physical instruments through their web browser.
Frank Sweeney is an artist, and his project looks at the cultural narratives around digital connectivity, with a particular focus on the privatisation of telecommunications and democratic/ethical considerations of access.
John King is a theatre-maker, and his project will explore the abolition of Dublin Mean Time in 1916 and the poetics of time.
Naoimh O'Neill and Ali McMahon are two recent graduates interested in architecture research and practice. Their project explores unconventional cartographic approaches to mapping Dublin.
Darren Donohue, a playwright and poet, will explore the relationship between chronic illness, AI and new health technologies, particularly robot healthcare assistants in the future.
Shane O’Reilly, an actor and writer, will research and further develop a play/opera that examines the cultural and biological impact of Cochlear Implants on Irish Deaf Culture.
Owen Boss is a visual artist and designer, and his project is centred around an experiential art work that will explore the part of the brain involved with spoken word and comprehension.
Alan James Burns is an artist, and his project will explore the creation of a VR artwork that evolves and reacts to brain activity.'