The Divine Conclave offers many avenues for roleplay. The most central of these are organized into Three Realms.
The three Orders are where we go on adventures, with experienced dungeon masters overseeing an ongoing plot.
The three Sects host in-character philosophical and political debates.
The three Paths allow members to exercise their combat skills in competitive sparring matches using our own combat system and with monthly rankings.
To exert its will across Tamriel, and beyond, the Divine Conclave employs a diverse and remarkably talented number of groups, collectively known as the Orders. Each attracts a particular type of servant of the Eight. The Mandate to Prepare the Way for the Heir of Alessia will not fulfill itself, and our Orders endeavor to see it through.
The primary role of the Inquisitors is intelligence gathering, using what they learn to serve the operations of the Divine Conclave. They are adept planners who use guile, subtlety, and creativity to solve problems that brute force cannot.
Their focuses are Investigation, Exploration, and Espionage.
Engaging the world diplomatically, the Magisters seeking allies and securing relations on behalf of the Divine Conclave. Through research and knowledge the Magisters safeguard the Conclave and its interests.
Their focuses are Diplomacy, Research & Development, and Magical Investigation.
The stalwart Templars act as the military might of the Divine Conclave, defending our interests from the enemies of the Divines. They are typically made up of warriors, battlemages, combat healers, and tactical operators.
Their focuses are Rapid Deployment, Protection, and Rescue.
The Paths are where you show how you meet the enemies of the Heir in battle. You will come and train with us, sparring against your brothers and sisters so that you will be ready when the real foe appears.
Reality takes the shape you want it to. Fire, ice, lightning...
Never engage the enemy until the field is in your favor.
Protect your allies. Turn pain to fury. Strike head on.
The purpose of Sect roleplay is to bring philosophical, theological, and political aspects into your character's life in our Holy Order RP guild. It is a catalyst for conversation and conflict. This conflict is purely in-character, but it can have a lasting impact. The Sects draft and vote on the laws that govern us, which we call Edicts. They name our Holy Texts and our Saints. They choose our High Priests, who lead the Clergy, in an open election that happens every three months.
Each character must choose a Sect that best represents their ideals – the rational Hallowed Heart, the orthodox True Path, or the progressive New Dawn. Through debate, persuasion, and policy, the three Sects attempt to exert their influence and direct the Divine Conclave according to their principles.
The Sect of logic and rights, whose principles are Rationality, Security, and Consensus
The Sect of progress and tolerance, whose pillars are Reformation, Mercy, and Open-mindedness
The Sect of tradition and orthodoxy, whose tenets are Devotion, Diligence, and Restoration
As you begin your journey with the Conclave, your character will choose from these three Realms, representing their skills, abilities, affiliations, and friendships. There are no restrictions on which three you must choose. An Inquisitor might be a Mage who specializes in healing and approves of True Path orthodoxy, and a Templar might be a Rogue who supports her comrades with tactical advice and follows the logical doctrine of the Hallowed Heart. Which will you choose?