Teknocrat
Evolves Classes:
Necrocrat, Technician, Scientist, Mentat, Shaman, Diplomat,
Scavenger, Runemaster, Esper, Armsmaster, Mystic Force, Techter
Evolves Classes:
Necrocrat, Technician, Scientist, Mentat, Shaman, Diplomat,
Scavenger, Runemaster, Esper, Armsmaster, Mystic Force, Techter
The Teknocrat's class skills (and the key ability for each skill) are:
Bluff [CHA], Intimidate [CHA]
1: Digitization Suit | +3 Mag Bauble
2: Talent Slot - Tech|Magic | +3 Mag Bauble
3: Maniacal Perfectionist | +3 Mag Bauble
4: Talent Slot - Tech|Magic | +3 Mag Bauble
5: Alter parameter | +3 Mag Bauble
Digitization Suit - Class Item - Over slot - Digitizes all items underneath it to appear as if you are not wearing any combat equipment under it [Other then street clothing], Equipment components can be swapped in and out of Digitization. Magical Over slot items like magical hero suits still cover the Digitization suit but the stats will unify instead of override.
A digitization suit is considered one catagory lower then what it is composed of. A digiziation suit containing a heavy armor component would be considered medium. A medium component, A light Digiziation suit and Light dropping down to be considered no armor being worn.
For each item Digitized into the suit, You gain 1 Shield point to your shield grid.
If you don't have a shield generator then the shield type defaults to graviton.
Digitization suits have a Shield regen factor of 0 if they are not linked to a real shield generator. A shield with a Regen of 0 only recharges during a long rest when gear is properly maintained.
Alter Parameter -
The teknocrat understands magic and technology to a point that they understand that the omniverse is one great magical machine and with the right prod here and there you can seemingly alter rules which shouldn't be alterable.
Alter Parameter can be used in three|four ways - during a magical action [nonspell] or magical ritual action, during the activation of a magical item and during the construction of items [regardless of the level of magitek used.] and if Esper - during the enchanting process.
When used It consumes Metamagic charges though the amount used varies. Each time Alter Parameter is used it creates a new entry of whatever has been altered but only another Teknocrat could attempt to use the recipe as it is dependant on this class ability.
The Game staff may deem a specific thing untargetable by this ability as it could be actively being protected by an outside source or belongs to unalterable game mechanics.
You must own the Core of the class and meet any secondary requirements that may be listed to receive the upgrade to the class below.
Necrocrat: Bone Butler -> Cyber Butler: Combat restriction lifted & Can equip Deathplants - Implants modified to run on negative energy
Technician: Deranged Vigor -> Coffee Crusader: Ability modified to include damage modifier.
Scientist: Professor -> Swiss Army Scientist[Requires Tech Secret: [Say Hello to my Little Friend]
Control cost for "Professor" reduced from 5 to 4. Say hello to my little Friend limit raised from 3 to 4.
Mentat: -> Gains ability: Inverted calculations. The word attack in Threat assessment algorithim is replaced with Defense, The word Defense is replaced with Attack in calculated defense.
Inverted calculations remains in effect until the end of combat.
Shaman -> Urban Shaman: Gain ability - Bind Urban elemental. Bind Elemental can now affect the urban elemental -> AIs
Diplomat -> Silver-Tongued Noble - Manical Oration - Use specifically during combat
Those that fail - Self buff to Attack, those that pass - Self buff to defense
+2 ATK and DEF per Teknocrat level. +1 per add't person who Passes or fails. This bonus increases to +2 at character level 20 and increases by +1 per person every 10 levels after that.
Scavenger -> Magitek Specialist -> New ability: Shard collector
As long as a Scavenger is in the party, all members gain MAG bauble shards along with their MAG baubles themselves from monster drops. This ability does not come into play if the MAG baubles are from leveling or mission reward.
Runemaster -> Tek Runes -> If applicable, Runic magic affects all mechanical life normally.
Esper -> Broadband Enchantment -> [Requires Nei crafter Lv 20] Deactivate an enchantment on one of your items, temporarily apply it to an ally's gear that meets the enchantment's requirements within the combat area, last's until the end of combat. [This feature break enchantment limits.]
Armsmaster -> Data Projection -> Can project gear into the hands of allies through wireless data networks or radio|Comms even if they are not present in combat [must be present in the scene] They can also Project mobile leylanes in the same way.
Mystic Force - Elemental Conversion gains sub function Technify Spell.
Technify Spell - If casting a spell through an energy weapon, the 1/2 spells damage changes to match the Tech weapon. Eg. Casting Lightning bolt though a Phaser would cause the spell to do 50% Phaser damage, 50% lightning damage.
Techter -> Data Healing -> Can cast Shift,Deban and Reverser field and medical magic through wireless data networks or radio|Comms even if they are not present in combat [must be present in the scene] 50% healing Penality on healing Cyborgs is removed. Machines can now be healed by spells at 50% efficency.
Taiga notes
Starting Meseta: 1000-might 1250-magic 1500-civilian [This should be likely + 1 zero more on each. to be done when coupons are updated!]
Basic classes use 11 points split among [HP, Energy, skills and proficiencies]
+1 HP [1] +2 HP [2]
1d4 control [0] 1d6 [1] 1d8 [2] 1d10 [3]
4 + Int at level 1 ||| 2 + Int per level after [0] 6 + Int at level 1 ||| 4 + Int per level after [2]
Highly skilled increases [Per level after] up to match Initial and costs [2]
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Advanced classes use 7
Skill base is 2 + Int per level. [0]
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Prestige uses 4 Class design points
1 Class ability per level [5 total] If one is replaced with a talent slot. Add +1 Class design point, This is referred as talented
Skill base is always just INT mod, unless highly skilled - costs 2, sets base to 2.
Special:
Artifact Collector - Mag baubles per level increase from 2 to 3.
Martial | Magic Focus - Mag baubles per level drop from 2 to 1.
Gain 2 Class design points used in HP, CP or Proficiencies or extra class abilities.
Cannot be used with Highly Skilled {Prestige}