The Orchid Occultist's class skills (and the key ability for each skill) are: Ritual Arts [INT], Primal Arts [INT]
Skill Points At Each Level: 2 + Intelligence Modifier1: Convert | Purple Burst I
2: Talent Slot - Constitution | Purple Burst II
3: Shift Energy | Purple Burst III
4: Talent Slot - Constitution | Purple Burst IV
5: Intense Power | Purple Burst V
Convert (Ex): Beginning of 1st level, an Orchid Occultist can convert hit points into CP as a free action. For every 5 hit point converted, the Orchid Occultist receives 4 CP. The Orchid Occultist cannot convert below 1 hit point, and can only convert 4 CP Per constitution modifier+1 per turn.
An Orchid Occultist with 18 con could sacrifice 25 hitpoints to make 20 control.
The Orchid Occultist can use this ability a number of times per day equal to his Orchid Occultist Level+1.
Shift Energy (Su):
The Orchid Occultist is able to shape area effects to omit certain spaces that would normally be affected. The area effect must be either a burst , cone, cylinder, emanation or spread effect, and the minimum dimension for these spaces is one 5-ft. cube. Furthermore, the minimum dimension for a shapeable technique is 5 feet, rather than 10 feet. Doing so consumes a Metamagic charge. The energy moved must be relocated on the perimeter of the spell's effect, allowing it to potentially hit an enemy that it normally would not.
Intense Power (Su)
The Orchid Occultist counts as though X level higher when performing technique magic for purposes of determining level-dependent variables such as maximum damage dice or range, and level checks only. Where X is equal to their total character level divided by 5.
Taiga notes
Starting Meseta: 1000-might 1250-magic 1500-civilian [This should be likely + 1 zero more on each. to be done when coupons are updated!]
Basic classes use 11 points split among [HP, Energy, skills and proficiencies]
+1 HP [1] +2 HP [2]
1d4 control [0] 1d6 [1] 1d8 [2] 1d10 [3]
4 + Int at level 1 ||| 2 + Int per level after [0] 6 + Int at level 1 ||| 4 + Int per level after [2]
Highly skilled increases [Per level after] up to match Initial and costs [2]
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Advanced classes use 7
Skill base is 2 + Int per level. [0]
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Prestige uses 4 Class design points
1 Class ability per level [5 total] If one is replaced with a talent slot. Add +1 Class design point, This is referred as talented
Skill base is always just INT mod, unless highly skilled - costs 2, sets base to 2.
Special:
Artifact Collector - Mag baubles per level increase from 2 to 3.
Martial | Magic Focus - Mag baubles per level drop from 2 to 1.
Gain 2 Class design points used in HP, CP or Proficiencies or extra class abilities.
Cannot be used with Highly Skilled {Prestige}