Azure Archon

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Requirement: 


Attributes: Wound Point Bonus: +0    Chakra Point Die: 1d12

The Azure Archon's class skills (and the key ability for each skill) are:

Ritual Arts [INT], Primal Arts [INT]

Skill Points At Each Level:  2 + Intelligence Modifier

1: Armored Mage                 | Blue Burst I

2: Talent Slot - Intelligence | Blue Burst II

3: Mimicry                             | Blue Burst III

4: Talent Slot - Intelligence | Blue Burst IV

5: Reflection Shield         | Blue Burst V

Weapon/Spell/Armor/Unique proficiency:Highly Skilled - Increase base skill points per level by 2.Colored world:
Color Wizards see everything though the tint of the color they are most bound with. This connection does come with some perks like being able to turn spells into color damage rather than elemental damage, bypassing damage reduction.
2 MAG baubles per level replaced with Burst 1/day per level.
Talented II - This class has talent slots, restricted to Intelligence-themed talents. [At level 2 & 4]

Armored Mage

Archons can gain positive spell penalty reduction. 

For each 5% above 0% - Mimicry Spells cost 1 Control less to use. Minimum 1.

For each 20% above 0% - Reduce other spells cost by 1 Control. Minimum 1.

Mimicry

At 3rd level Archon has the power to gain new spells from creatures that have supernatural abilities by learning from them. The Archon must witness the creature use its abilities for the Archon to begin to learn, after being witness he must meditate for one round before activating Mimicry -






Reflection Shield

Reflection Shield (Su): The Azure Archon can sacrifice 2 CP per enemy spell rank from his control pool as an immediate action to reflect a spell back at its caster. This functions as reflect, but only if the targeted spell is of a level equal to or lower than the number of points expended. If insufficient points are expended, they instead grant an insight bonus on any saving throws allowed by the spell, equal to the number of points spent. 

Taiga notes

Starting Meseta: 1000-might 1250-magic 1500-civilian   [This should be likely + 1 zero more on each.  to be done when coupons are updated!]

Basic classes use 11 points split among  [HP, Energy, skills and proficiencies]

+1 HP [1] +2 HP [2]

1d4 control [0] 1d6 [1] 1d8 [2] 1d10 [3]

4 + Int at level 1  ||| 2 + Int per level after [0]  6 + Int at level 1  ||| 4 + Int per level after [2] 

Highly skilled increases [Per level after] up to match Initial and costs [2]

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Advanced classes use 7

Skill base is 2 + Int per level. [0]

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Prestige uses 4 Class design points

1 Class ability per level [5 total] If one is replaced with a talent slot. Add +1 Class design point, This is referred as talented

Skill base is always just INT mod, unless highly skilled - costs 2, sets base to 2.

Special:

Artifact Collector - Mag baubles per level increase from 2 to 3.

Martial | Magic Focus - Mag baubles per level drop from 2 to 1.
Gain 2 Class design points used in HP, CP or Proficiencies or extra class abilities.

Cannot be used with Highly Skilled {Prestige}