The ______'s class skills (and the key ability for each skill) are:
???
1: Corrupt Knowledge +2
2: Favored Enemy: Corrupted Creatures
3: Corrupt Knowledge +4
4: Corrupt Hopper
5: Corrupt Knowledge +6
6: Corrupt Regeneration, Favored Enemy Up
7: Corrupt Knowledge +8
8: Tainted Trekker Camouflage
9: Corrupt Knowledge +10
10: One with the Corruption, Favored Enemy Up
At 1st level, The walker gains a +2 bonus on initiative checks and the skills: Knowledge (dungeoneering), Perception, Stealth, and the Party Ability: Survival while in the Corruption Biome, be it on the surface or in caves/ Tainted dungeons.
Every 2 levels thereafter, the walker Increases this bonus by +2 (to a max of +10 at 9th level).
Feat: Favored Enemy
Type: Corrupted creatures.
This increases at level 6 and Level 10.
At 4th level, a walker instinctively travels the most stable surfaces and holds on tighter while moving over his biome Terrain.. The walker gains a +6 bonus on all Acrobatics and Climb checks made to traverse the Corruption. Furthermore, the walker ignores difficult terrain created by Tainted terrain and Tainted flora.
The Tainted Trekker begins to absorb Corruption from the environment around them
This ability acts like fast Control 1, Increasing to +3 in Corrupted Biomes.
These points are known as Corrupt Energy, they can only be used on Yin and Fel Magic, Accumulated Corrupt Energy is lost when resting.
At 8th level, the walker can use the Stealth skill to hide in Corrupt environments, even if the terrain does not grant cover or concealment.
At 10h level, the walker can use the Stealth skill while he in the various Corrupt Biomes, even when being observed.
Taiga notes
Starting Meseta: 1000-might 1250-magic 1500-civilian [This should be likely + 1 zero more on each. to be done when coupons are updated!]
Basic classes use 11 points split among [HP, Energy, skills and proficiencies]
+1 HP [1] +2 HP [2]
1d4 control [0] 1d6 [1] 1d8 [2] 1d10 [3]
4 + Int at level 1 ||| 2 + Int per level after [0] 6 + Int at level 1 ||| 4 + Int per level after [2]
Highly skilled increases [Per level after] up to match Initial and costs [2]
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Advanced classes use 7
Skill base is 2 + Int per level. [0]
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Prestige is likely less [points] then adv