Security Specialist

The Security Specialist may be a member of a police force, a bodyguard, or other security-type personnel. Frequently they handle security duties on military starships and stations.
To qualify to become  a Security Specialist,  a character must fulfill the following criteria.
  • Base Attack Bonus: +2
  • Skills: Hide 6 ranks, Move Silently 6 ranks.

Attributes: Wound Point Bonus: +4    Chakra Point Die: 1d4

The ______'s class skills (and the key ability for each skill) are:


Climb (Str), Computer Use (Int), Craft (any) (Int), Demolitions (Int), Drive (Dex), Gather Information (Int), Investigate (Int), Jump (Str), Knowledge (behavioral sciences, law, specific culture) (Int), Listen (Int), Profession (Wis), Read/Write Language (None), Search (Int), Speak Language (None), Spot (Wis), Surveillance (Wis), Swim (Str), Treat Injury (Wis).


Class: CivilizationStuffBlurb
Skill Points at 1st Level: ( 4 + Intelligence Modifier) x4     Skill Points At Each Additional Level:  4 + Intelligence Modifier
Weapon/Spell/Armor proficiency



1: Sweep

2: Electronic Tinkering | Mag Bauble x2

3: Weapon Proficiency +1

4: Skill Mastery | Bonus Talent 

5: Improvised Implements | Mag Bauble x2

6: Weapon Proficiency +1

7: Improvised Weapon Damage | Mag Bauble x2

8: Improved Sweep

9: Bonus Talent 

10: Traceless | Mag Bauble x2

Sweep

At 1st level, a Security Specialist is able to size up an area with a single sweep of his eyes. He can get the lay of the land and often detects things that are not perceptible to those around him. Sweep provides a +4 circumstance bonus on Spot checks and covers an area 30 feet in front of and to each side of the Security Specialist (but not behind him). The Security Specialist can use this bonus whenever he enters a new area to look for obvious enemies, alarms and surveillance devices, traps, escape routes, and any expensive objects that can easily be concealed and carried away if he so chooses. Anything not concealed can be spotted in a sweep with a successful check (DC 10).

The DC for a concealed or less obvious threat is equal to its Hide check result.

Electronic Tinkering

The Security Specialist has been well trained in most forms of electronics. At 2nd level, he gains a +2 synergy bonus to all skill rolls dealing with electronics and electronic devices.

Skill Mastery

At 4th level, a Security Specialist selects a number of skills from his list equal to 2 + his Intelligence modifier that use a physical attribute [STR,DEX,CON]

When making a check using one of these skills, the Security Specialist may take 10 even if stress and distractions would normally prevent him from doing so. He becomes so accomplished in the use of these skills that he can use them reliably even under adverse conditions.

Improvised Implements

The Security Specialist becomes an expert at using improvised weapons and tools. Sometimes a mission calls for the Security Specialist to enter a situation without a weapon. In such cases, he can turn ordinary objects into lethal weapons. A chair, a vase, a heavy book, a broken bottle, a full can of beer — these and other ordinary objects can become weapons in the Security Specialist’s hands. At 5th level, a Security Specialist no longer takes a -4 penalty when wielding an improvised weapon (see Chapter Four of the d20 Modern Roleplaying Game Core Rulebook). Additionally, the Security Specialist no longer takes a -4 penalty when using the Climb and Disable Device skills without the proper tools as he is able to make do without the exact equipment.

Improvised Weapon Damage

At 7th level, a Security Specialist’s attacks with improvised weapons deal more damage. He treats an improvised weapon as one size category larger than it is for the purpose of determining the damage it deals.

Improved Sweep

At 8th level, a Security Specialist’s ability to get the lay of the land improves. Now he not only spots potential perils with a successful check, but he can also determine the relative strength of these dangers. A successful check relates the danger’s strength compared to the Security Specialist: stronger (higher level or HD), on par (same level or HD), or weaker (lower level or HD).

Traceless

At 10th level, the Security Specialist has excelled at his job so well that he can now hide traces of his presence. A successful Spot check must be made to detect the Security Specialist’s presence in any given area. At 10th level, a Security Specialist has become so good at what he does that he leaves almost no trace behind when he uses any of the following skills: Balance, Climb, Disable Device, Escape Artist, Hide, Move Silently, and Sleight of Hand. Those using Investigate, Listen, Search, or Spot to detect the Security Specialist’s activity take a -4 penalty.

Taiga notes

Starting Meseta: 1000-might 1250-magic 1500-civilian   [This should be likely + 1 zero more on each.  to be done when coupons are updated!]

Basic classes use 11 points split among  [HP, Energy, skills and proficiencies]

+1 HP [1] +2 HP [2]

1d4 control [0] 1d6 [1] 1d8 [2] 1d10 [3]

4 + Int at level 1  ||| 2 + Int per level after [0]  6 + Int at level 1  ||| 4 + Int per level after [2] 

Highly skilled increases [Per level after] up to match Initial and costs [2]

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Advanced classes use 7

Skill base is 2 + Int per level. [0]

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Prestige is likely less [points] then adv