The ______'s class skills (and the key ability for each skill) are:
Acrobatics (Dex),
Climb (Str),
Disguise (Cha),
Escape Artist (Dex),
Perception (Wis),
Stealth (Dex),
1: Cover Identity
2: Jedi Danger Sense
3: Mag Bauble x2
4: Evasion
5: Force Camouflage
6: Mag Bauble x2
7: Skill Mastery
8: Improved Evasion
9: Mag Bauble x2
10: Subtle Camouflage
The Jedi Shadow creates and sets up cover identities to aid him an individual mission and usually discards them after the mission’s completion. To create an identity the Jedi Shadow must spend a certain amount of time researching to establish the identity. The difficulty and time are based on the profile of the identity being created; consult the following table for check DCs and times.
Table 1-1: Cover Identity DC Examples
Identity Type Time Cost credits
Common 1 day 100 15 Everyday person—laborer, craftsman, guard.
Moderate 1 week 500 20 Military officer, a noble, a specialized craftsman
Difficult 3 weeks 1500 35 A ranking officer, a government official, an powerful merchant
To create the identity the Jedi Shadow must make a successful, Disguise, and Gather Information checks at the listed DC. Each represents an aspect of the preliminary work that must go into creating this identity. Failure on one skill check results in additional 25% time added to the creation time with a subsequent cost of 25% of the credits; after the added time has elapsed the skill check must be made again—failure this time results in another penalty of 25%
Once successfully created, this identity is almost undetectable under normal scrutiny. Only if the Jedi Shadow does something particularly unusual or is operating under extremely tight security will his identity come into question. Jedi Shadows must be particularly wary around those specifically trained to look for deception, as interaction with individuals such as these may provoke skill checks to avoid suspicion.
The ability does not allow one to imitate an individual of another species, note that this ability does not allow one to impersonate a living individual; the identity created is entirely new.
The Jedi Shadow gains an insight bonus on Wisdom checks to avoid being surprised. This bonus is equal to the Jedi Shadow's class level
If the Jedi Shadow is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Jedi Shadow suffers no damage if he or she makes a successful saving throw. Evasion can only be used when wearing light armor or no armor
At 5th level, the Jedi Shadow learns a special technique to hide himself using the Force. He becomes a pale shadow and easily blends into his surroundings.
While Force camouflage is activated, the Jedi Shadow gains a +10 Force bonus on Hide checks. If a character succeeds in his Spot check against the Jedi Shadow's Hide check, the spotter detects the Jedi Shadow and can target him normally. However, any attack directed at the camouflaged Jedi Shadow has a 20% chance to miss due to concealment.
Activating Force camouflage is an attack action and costs 3 vitality points. Every additional round that Force camouflage is maintained requires an attack action and the expenditure of 3 vitality points. A Jedi Shadow can't maintain Force camouflage while using other Force skills or engaging in distracting activity.
The Jedi Shadow becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions.Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so.
At 5th level, a Jedi Shadow is able to hide himself from the physical reality at the same time as masking his presence from other Force-users. A Jedi Shadow gains the ability to use Force camouflage without disrupting the Force Stealth skill. This combination also allows the Jedi Shadow to remain hidden from a Force-user using the Sense Surroundings technique.
Taiga notes
Starting Meseta: 1000-might 1250-magic 1500-civilian [This should be likely + 1 zero more on each. to be done when coupons are updated!]
Basic classes use 11 points split among [HP, Energy, skills and proficiencies]
+1 HP [1] +2 HP [2]
1d4 control [0] 1d6 [1] 1d8 [2] 1d10 [3]
4 + Int at level 1 ||| 2 + Int per level after [0] 6 + Int at level 1 ||| 4 + Int per level after [2]
Highly skilled increases [Per level after] up to match Initial and costs [2]
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Advanced classes use 7
Skill base is 2 + Int per level. [0]
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Prestige is likely less [points] then adv
4 points on skills