The ______'s class skills (and the key ability for each skill) are:
Pilot (Dex),
Perception ()
Party Ability Technophile +1 Rank.
1: Star-Fighter Defense
2: Familiarity I
3: Mag Bauble x2
4: Starship Focus
5: Trust the Force I
6: Mag Bauble x2
7: Familiarity II
8: Starfighter Evasion
9: Mag Bauble x2
10: Trust the Force II
At 1st level, the Jedi Ace can add her Defense bonus from her Jedi Ace levels to the Defense of any star-fighter-class vehicle she’s piloting.
At 4th level, the Jedi Ace can use his ability to sense the Force to aid his flying.
After activating this ability, a successful Sense skill check (DC 15) grants the Jedi Ace a Force bonus on her Pilot checks when she is piloting a starship (or cooperating on skill check with another pilot). The bonus is equal to one-third the Jedi Ace’s Force-User level (round down) and lasts 10 rounds. Activating this ability is a full-round action.
At 2nd level, the Jedi Ace gains a +2 competence bonus on Pilot and Repair skill checks used on a starfighter he designates as familiar. The same bonus is applied to the Jedi Ace’s attack roll when firing the starfighter’s weapons.
At 7th level, the bonus increases to +4
To designate a starfighter as familiar, the Jedi Ace must have operated the starfighter for at least three months.
A Jedi Ace can only be familiar with one starfighter at a time.
Once per day, a Jedi Ace of 5th level can reroll any failed attack roll made with a starship’s weapon.
The second result must be used, regardless, of whether it is better or worse than the first
At 10th level they gain additional use per day.
At 8th level, the Jedi Ace can make a Pilot check to lessen the damage dealt by a successful hit against a starfighter-class vehicle or starship he is piloting. If the Pilot check exceeds the attack roll, the damage dealt to the pilot’s ship is halved (round fractions down, to a minimum of 1 point of damage). The Jedi Ace can make an evasion check once per round.
Taiga notes
Starting Meseta: 1000-might 1250-magic 1500-civilian [This should be likely + 1 zero more on each. to be done when coupons are updated!]
Basic classes use 11 points split among [HP, Energy, skills and proficiencies]
+1 HP [1] +2 HP [2]
1d4 control [0] 1d6 [1] 1d8 [2] 1d10 [3]
4 + Int at level 1 ||| 2 + Int per level after [0] 6 + Int at level 1 ||| 4 + Int per level after [2]
Highly skilled increases [Per level after] up to match Initial and costs [2]
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Advanced classes use 7
Skill base is 2 + Int per level. [0]
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Prestige is likely less [points] then adv