The Engineer Specialists class skills (and the key ability for each skill) are:
Demolitions (Int),
Disable Device (Dex),
Escape Artist (Dex),
Perception (Wis),
Pilot (Dex),
1: Engineering Feat
2: Quick Craft | Mag Bauble x2
3: Superior Repair
4: Bonus Talent
5: Sabotage | Mag Bauble x2
6: Technocrat
7: Magic Fingers| Mag Bauble x2
8: Skilled Salvager
9: Bonus Talent
10: Unflustered| Mag Bauble x2
At 1st level, the Engineering Specialist gains the bonus feat.
The bonus feat must be selected from the following list, and the Engineering Specialist must meet all the prerequisites of the feat to select it:
Builder, Cautious, Gearhead, Mastercrafter, Salvage, Starship Operation (shuttlecraft/fighter), Surface Vehicle Operation,
Vehicle Expert, Zero-G Training or any other feat in the Technology Feats page.
Engineering specialists can use their bonus Feat slots to buy Tech secrets or Scavenger secrets Even if they do not possess the base class.
At 2nd level, the Engineering Specialist learns how to craft ordinary scratch-built electronic, mechanical, and structural objects more quickly than normal.
When using the Craft (electronic), Craft (mechanical), or Craft (structural) skill to build an ordinary scratch-built item, the Engineering Specialist reduces the building time by one-quarter. At 5th level, the Engineering Specialist reduces the building time of ordinary objects and mastercraft objects by half.
At 3rd level, the Engineering Specialist learns improved ways of repairing robots, vehicles, and starships.
An Engineering Specialist with a mechanical tool kit and an appropriate facility (a workshop, garage, or hangar) can repair damage to a robot, vehicle, starship, or cybernetic attachment. (Without a mechanical tool kit, the Engineering Specialist takes a -4 penalty on the Repair check.) With 1 hour of work, the Engineering Specialist can restore a number of hit points based on his Repair check result, as shown on the table below. If any damage remains, the Engineering Specialist may continue to make repairs for as many hours as needed to fully repair the damaged robot, vehicle, or starship.
Repair Damage
Check Result Repaired
Less than 20 None
20-29 2d6 + Engineering Specialist class level
30-39 3d6 + Engineering Specialist class level
40+ 4d6 + Engineering Specialist class level
"400 years ago on the planet Earth, workers who felt their livelihood threatened by automation flung their wooden shoes called sabots into the machines to stop them. Hence the word 'sabotage'." - Lieutenant Valeris, Star Trek VI: The Undiscovered Country.
At 4th level and beyond, the Engineering Specialist can sabotage an electrical or mechanical object so that it operates poorly. The Engineering Specialist must succeed on a Disable Device check (DC 20) to accomplish the down-grade, and sabotaging a mastercraft object is slightly harder (DC 20 + the mastercraft object’s bonus feature). Noticing the Engineering Specialist’s handiwork without first testing the sabotaged device requires a successful Search check (DC = the Engineering Specialist’s Disable Device check result). Fixing the sabotaged item requires a successful Repair.
Sabotage Device:
As a full-round action, the Engineering Specialist can reconfigure a device with electrical or mechanical components so that anyone who uses it suffers a penalty equal to the Engineering Specialist’s class level on skill checks made to use the device.
Sabotage Weapon:
As a full-round action, the Engineering Specialist can sabotage a weapon so that it misfires or breaks the next time it is used. A sabotaged weapon cannot be used effectively until repaired. This use of sabotage also applies to vehicle and starship weapons.
At 5th level, the Engineering Specialist adds one-half his class level to any Knowledge (technology) check made to identify an unfamiliar piece of technology or alien artifact.
At 7th level, the Engineering Specialist can repair destroyed systems on a spaceship more than once.
This ability allows him to execute orders that depend upon the Repair skill two times for the same move action.
An Engineering Specialist of 8th level or higher has a special knack for scavenging useful components from destroyed vehicles, starships, and robots.
When Scavenging, the Engineering Specialist gains a competence bonus on his checks equal to one-half his Engineering Specialist class level.
A 10th level Engineering Specialist can perform complicated tasks without provoking attacks of opportunity from adjacent foes.
During any round in which the Engineering Specialist uses the Computer Use, Craft (any), Demolitions, Disable Device, or Repair skill, he can first make a Concentration check (DC 15) to use the desired skill without provoking attacks of opportunity. Making the Concentration check doesn’t cost the Engineering Specialist an action. He may take 10 on the Concentration check, but cannot take 20.