Techter
The Priests of Algol
They are generally regarded as having positive contact with the deity or deities of the religion to which they subscribe, often interpreting the meaning of events and performing the rituals of the religion.
There is no common definition of the duties of priesthood between faiths; but generally, it includes mediating the relationship between one's congregation, worshippers, and other members of the religious body, and its deity or deities, and administering religious rituals and rites. These often include blessing worshipers with prayers of joy at marriages, after birth, and at consecrations, teaching the wisdom and dogma of the faith at any regular worship service, and mediating and easing the experience of grief and death at funerals - maintaining a spiritual connection to the afterlife in faiths where such a concept exists.
Naming ConventionSpecialists in the use of metaphysical abilities "Techer" is a generic Palman term addressing the practitioners of many different philosophies and religions from a variety of races. while each culture may ascribe a special name or title to such practitioners (such as Luxan Orican or Delvian Pa'u) they are collectively and individually considered members of the Techer class.
Through great discipline, faith or mental facility Techers can manipulate powers that affect the world around them.From healing a minor wound to the destruction of an opponent's mind, Techers have a variety of powers at their disposal. Despite the potential of such awesome abilities, each Techer must adhere to the tenets of his or her discipline, behavior which violates their religion or philosophy may be punished by loss of rank and power by whatever entity(ies) governs that domain.
The Priest's 4 character skills are
Energy control (Wis),
Ritual Arts (Int),
Knowledge (Int),
Primal Arts (Int)
Skill Points at 1st Level: (4 + Intelligence Modifier) x4 Skill Points At Each Additional Level: 2 + Intelligence Modifier
Weapon/Spell/Armor proficiency
Gain Wand +1Gain Orbs +1Gain Body armor +1Gain Mantles +1Gain Holtzman Units [SAR] or Weapon Choice +1 or Gain Elemental Initiator +1
Starting Meseta: 14,000
1: Reverser Field, Sacraments
2: Control Converter
3: First Domain
4: Nei Power: Null
5: Extend Assist
6: Second Domain
7: Power Slot
8: Wide Support
9: Power Slot
10: Power Aptitude
11: Algolian Rebirth
12: Third Domain
13: Power Aptitude
14: Power Slot
15: Long-Time Assist
16: Power Aptitude
17: Power Slot
18: Territory Burst
19: Power Slot
20: Party Assist
Reverser Field [Core]
Active Skill. Reverser field Increases it's potential per every 3 character levels.
For a limited time, generate a field around yourself that revives players from Incapacitation and restores a certain percentage of their maximum HP.
HP amount Recovery Cooldown Duration Field size
I 05% 100 Rounds 1 Round 10 Feet
II 10% 1 Round 15 Feet
III 15% 1 Round 15 Feet
IV 20% 1 Round 20 Feet
V 25% 2 Rounds 20 Feet
VI 30% 2 Rounds 25 Feet
VII 35% 2 Rounds 25 Feet
VIII 40% 2 Rounds 30 Feet
IX 45% 2 Rounds 30 Feet
X 50% 3 Rounds 35 Feet
XI 55% 3 Rounds 35 Feet
XII 60% 3 Rounds 40 Feet
XIII 65% 3 Rounds 40 Feet
XIV 70% 3 Rounds 45 Feet
XV 75% 4 Rounds 45 Feet
XVI 80% 4 Rounds 50 Feet
XVII 85% 4 Rounds 50 Feet
XVIII 90% 4 Rounds 55 Feet
XIX 95% 4 Rounds 55 Feet
XX 100% 5 Rounds 60 Feet
An esper ring by the same name 'Reverser Ring' reduces cooldown by half.
Sacraments
Any priest has been ordained to the priesthood,
and thus may perform the sacraments of baptism, penance, marriage, the Eucharist and extreme unction.
Only priests ordained as Imperial bishops may also perform the sacraments of confirmation and ordination.
Control Coverter
Control Converter Increases it's potential per every two Techer levels. Level I at Techer lv 2 and Maxing out at Level X at Techer 20
Sacrifice Hitpoints on activation, Increase Control Regeneration.
Sacrifice HP amount Duration Cooldown Control Recovery
I 02% 5 Rounds 21 Rounds +1 per turn
II 04% 20 Rounds +2 per turn
III 06% 19 Rounds +2 per turn
IV 08% 18 Rounds +2 per turn
V 10% 17 Rounds +3 per turn
VI 12% 16 Rounds +3 per turn
VII 14% 15 Rounds +4 per turn
VIII 16% 14 Rounds +4 per turn
IX 18% 13 Rounds +4 per turn
X 20% 12 Rounds +5 per turn
Unlike "Limit Break", "Control Converter" does not count as a abnormal Status.
Domains
As per d20 clerics. Add proper description later
Power Slots
Priests gain Power slots every few levels for Nei powers, they may choose a Priest power or general power from the list.
Priests may not select powers which are forbidden to their class and it is recommended that the selected powers match their particular ethos
Extend Assist
Extends the Maximum possible duration of Shift and Deban from 60 seconds [10 rounds] to 180 seconds [30 rounds]
Wide Support
Increase the area of effect of the Primary support spells - Shift, Deban, Heals and Status effect cures
Range increases by about 1.2x
Also increases Range vertically
Power Aptitude
At 10th,13th and 15th levels a priest may choose a power in which he shows natural ability
The Priest gains +5 Modifier when making a check with the power (does not stack, must be 3 separate powers)
Algolian Rebirth
When a Techer Revives a person from Incapacitation they automatically reapply Shift and Deban to the target.
This includes Item and spell/ability revival methods.
Duration is always 180s
Long-time Assist
When Shift and Deban are cast they emit 'tics' every round for a few rounds. Each tic adds to the maximum duration the buff has. This ability increases the value of each tic.
Increase the effect limit granted per tick of Shifta and Deband. A regular Shifta / Deband Tick is 2 rounds. With this Skill each tick is 6 rounds
Territory Burst
Increases the area of effect of support techniques in general.
Notes:Range increases by about 1.5xBoosted Techniques: Healing spells, Status effect removal spells, Shift, Deban. Others may be added to this list later.Boosted Skills: Status Effect IgnitionParty Assist
Casting Shift or Deban applies its effect to all individuals in the current party regardless of how far away they are.