The Scientists 5 character skills are:
Disable Device (Dex),
Ritual Arts(Int),
Knowledge(Int),
Perception (Wis),
Linguistics
Scientist has one party skill as well:
Technophile [+1 Rank +1 Slot]
1: Expanded Skills
2: Feat Sacrifice
3: Core: Professor
4:Tech Secret I
5:Mastertech
6: Mag Bauble
7: Tech Secret II
8: Bonus Feat
9: Mag Bauble
10: Tech Secret III
11: Mag Bauble
12: Bonus Feat
13: Tech Secret IV
14: Mag Bauble
15: Knowledge Mastery
16: Tech Secret V
17: Conservationist
18: Bonus Feat
19: Tech Secret VI
20: Unflustered
At every other Scientist level beginning at 2nd level, scientists may choose a cross-class skill and add it to his list of class skills
Each time that a character with Feat Sacrifice is able to learn a feat, he may sacrifice that feat to gain a number of skill points equal to those gained upon advancing a level in the Scientist class. (6+INT mod)
Professor: As a free action, the scientist may spend 5 chakra to grant the benefits of any skill feat he possesses to each other member of his 'team'. the scientist may grant the benefits of multiple skill feats however it will consume an additional 5 chakra per feat he temporarily transfers using this ability, this effect lasts for the duration of the current scene/situation(not quest or entire day). This is the Scientist's Core ability, it must be your starter class to have this ability.
Beginning at level 4 and every 3 levels after the Scientist can take one of the following feats from this list.
Scientists are noted for their technological prowess, and, at level 5 and every five levels thereafter they gain the ability to make Mastertech items, at up to a +4 bonus at level 20. They may make these as though they were making normal items.
Beginning at 15th level a Scientist may expend 5 control points when making a check with one of his knowledge skills, he may take a 10 instead of performing the check, even under circumstances which would normally prevent him from doing so (like dialing a stargate while being shot at by the locals and not dialing the wrong address)
The Scientist's extensive experience working with technology have taught him the importance of monitoring energy consumption when working in dangerous situations. The Duration of a batteries used by the Scientist's personal devices is increased by 50%.
Unflustered
A 20th-level Scientist can perform complicated tasks without provoking attacks of opportunity from adjacent foes. During any round in which the Engineer uses the Computer Use, Craft, Demolitions, Disable Device, or Repair skill, he can first make a will check (DC 15 usually) to use the desired skill without provoking attacks of opportunity. Making this 'Concentration' check doesn't cost the Scientist an action.