Attributes:
Wound Point Bonus: +2
Control Point Die: 1d8
The Prelate's 7 character skills are:
Disguise (Cha),
Escape Artist (Dex),
Manipulation Arts (Cha),
Perception (Wis),
Stealth (Dex),
Weapon Arts (Str)
Primal Arts [Int]
Class: MightNano-pulse Wielding AssassinMight classes tend to have higher Wound point pools and
proficiency points but tend to suffer when it comes to skill points or Control.
1: Nano-pulse Training I, Class Path
2: Power Slot
3: Mag Bauble
4: Force Training I
5: Nano-pulse Reflection I
6: Blink Charges
7: Mag Bauble
8: Nano-pulse Training II
9: Core: Cloaking Mantle
10: Omniscient Defence
11: Nano-pulse Reflection II
12: Force Training II
13: Mag Bauble
14: Nanopulse Training III
15: Rise to New Heights
16: Power Slot
17: Mag Bauble
18: Nanopulse Reflection III
19: Force Training III
20: Blink Rampage
Starting at 6th level, you gain the ability to Blink. Blink acts like the teleport spell, allowing you to travel from one place to another instantaneously. The range of your Blink is equal to twice your movement speed. Blinking does not provoke opportunity attacks.
Your maximum number of Blink charges per day equals to half your Psionic Striker level .
Rise to New Heights
Starting at 15th level, after a successful grapple against a creature you may spend a single blink charge and use an action to blink straight up, release the creature, and blink back to the ground. The grappled creature takes 1d6 bludgeoning damage for every 10 feet they fall, and must roll a Constitution saving throw vs your spell save DC. On a failure they are stunned until the end of their next turn. On a success, they take the falling damage and half half movement on their next turn. You may use this feature three times a day. Four at level 20 Psionic Striker.
Blink Rampage
At 20th level, you may enter an extended state of blink. On your turn, you may spend a blink charge to start a blink rampage. Blink to a creature and use a Weapon art or attack. You may continue to blink to any other creature within range and repeat the same action, so long as you have blink charges. You can only hit each enemy once. The rampage ends when you run out of targets, blink charges, or if you choose to end it early.
Insert greater invisibility mechanics here
By 10th level, a Psionic Assassin has learned to extended their senses into the space around them, improving their ability to avoid harm
From this point on, the Prelate applies his +1 to defense per 4 prelate levels. as an addition to his dexterity bonus to his Defense.
Any situation that would otherwise deny them their Dexterity bonus to Defense also denies them their Psi bonus to defense.
Other Psionic Classes add +1 Defense per 5 Psionic Levels.
1000 MST
+ Coupons [ Except Arms & armor as training weapon is provided to nanopulse classes instead]