The Mystic's 6 character skills are
Bluff (Cha),
[Energy] control (Wis),
Manipulative Arts (Cha),
Intimidate (Cha),
Primal Arts (Int),
Sense Motive (Wis).
1: Mystic Power: Disruption
2: Accumulation of Knowledge
3: Core: Spell Fusion
4: First Domain
5: Element Conversion
6: Power Slot
7: Telekinetic Potential
8: Mag Bauble
9: Power Slot
10: Mystical Aid
11: Power Slot
12: Second Domain
13: Mag Bauble
14: Power Slot
15: [Energy] Flare
16: Power Slot
17: Talent Slot
18: Mag Bauble
19: Power Slot
20: Mystical Rift
Every time a mystic gains 5 ranks in each of the three different knowledge skills he automatically gains the skill emphasis feat which he may apply to any of his knowledge skills, this occurs again for gaining 10 ranks in each of the three different knowledge skills.
Mystic Forces Innately understand how the weave works and can combine spells from multiple allies into unique ancient arts long lost due to the ability of a single person not being able to cast them. Spell Fusion can also combine magic with weapon arts and with Technological attacks.
If your weapon is enchanted with elemental damage and you cast a spell of matching element. Increase damage Dice by +1.
At 7th level a mystic with the Force-Sensitive or Psionic Entity feat has a 25% chance to gain the Telekinesis skill as a class skill.
Normally stable Telekinetics requires a implant.
If you are already Telekinetic, gain a metamagic feat or force skill feat.
If you are not force-sensitive or Psionic, gain a metamagic feat.
If you failed your Telekinesis potential roll, gain a Metamagic or force skill feat.
At 8th level a mystic may expend X control points in order to add his mystic class level as a modifier to any attack or skill check.
X equalling Half the bonus gained.
Active Skill - Greatly increases spell damage while active.
+1 Dice per 9 character levels added to Damaging spells. [This does not include Weapon arts unless it is from a Magic weapon]
Duration 1 round per 3 character levels
Cooldown 2 rounds per 3 character levels.
At 20th level a mystic may expend [X] control in order to re-roll any die [or collection of die] result from a Spell or ritual.
This ability may only be used once per roll, the mystic may not re-roll a re-roll.
X is equal to the spell or ritual's level x5.
Starting Meseta: 1250