The Explorer's 10 character skills are:
Acrobatics (Dex),
Bluff (CHA),
Climb (Str),
Disable Device (Dex),
Escape Artist (Dex),
Ritual Arts (Int),
Knowledge (Any) (Int),
Linguistics,
Perception (Wis),
Swim (Str),
1: All over the World I
2: Core: Explorer Senses
3: Obsessive
4: Uncanny Dodge I
5: Bookworm I
6: All over the World II
7: Mag Bauble
8: Uncanny Dodge II
9: Terrain Feat
10: Bookworm II
11: All over the World III
12: Uncanny Dodge III
13: Terrain Feat
14: Mag Bauble
15: Bookworm III
16: Uncanny Dodge IV
17: All over the World IV
18: Mag Bauble
19: Bookworm IV
20: Uncanny Dodge V
All over the World
Choose one - Party Ability: Medical, Party Ability: Diplomat, Party Ability: Survivalist or Party Ability: Navigator.
Gain One point in it and a slot for it if you do not possess it already, gain an additional pick at level 6,11 and 17.
The Explorer Gains a +1 Misc. Bonus to Above checks [+ linguistics] as a result of their extensive travels, they also gain a Free language (full mastery), Every time the explorer gains another level of All over the world, the misc. modifier increases by 1 up to a maximum of 4, they also gain an additional fully mastered language for a total of 4.
Direction Sense:
The explorer gains a +1 competence bonus with all skill checks made to navigate from place to place, regardless of the skill being used. this bonus also apply when navigating through space. this bonus increases by an additional +1 every 2 levels thereafter until +10 is reached at level 20.
Danger sense:
The explorer may use his keen wits to avoid harm, so long as he is no more than lightly encumbered and wearing no armor or light armor the explorer may add the sum of his Intelligence modifier to his dexterity modifier when determining his defense. Maximum limit shown on the chart below
Starting at 4th level, the explorer gains the ability to react to danger before his senses would typically permit him to become aware of it. He retains his dex bonus to defense (if any) when flat-footed or being attacked by an invisible adversary (though still lost if immobilized)
at 8th level, the explorer may react to opponents on all sides as easily as he can to one attacker, and may therefore no longer be flanked. this ability denies the sneak attack ability the opportunity to use flank condition to sneak attack unless the sneak attacking character has four or more levels than the target.
at 12th level the explorer gains an intuitive sense that grants him a +1 bonus with reflex saves made to avoid traps and +1 defense against attacks from traps (+2 at 16th, +3 at 20th level)
A character who gains the uncanny dodge ability from two or more classes may combine his class levels from all such classes in a limited fashion to determine this abilities effectiveness, the character's class levels in each class are rounded down to the nearest multiple of 4 and then added together to determine the character's uncanny dodge abilities
The explorer has unparalleled research skills when it comes to exploring ancient ruins and libraries be it paper or computer, or they flip open a book to the right page with spooky accuracy. starting at 5th level, the explorer may reduce the amount of time required to conduct ancient research that would otherwise take 5 minutes or longer.
Lv 05 - Ancient research time reduced to 80%. Gain +1 Misc. Modifier to Knowledge checks in general
Lv 10 - Ancient research time reduced to 60%. Increase Misc. Modifier to Knowledge checks in general to +2
Lv 15 - Ancient research time reduced to 40%. Increase Misc. Modifier to Knowledge checks in general to +3
LV 19 - Ancient research time reduced to 20%. Increase Misc. Modifier to Knowledge checks in general to +4
Starting Meseta: 1000