Beguiling Dance (Su):
A dancer can perform a battle dance to distract her enemies. Whenever the dancer starts or maintains a beguiling dance, all enemies within 30 feet who can see her must succeed on a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or be dazed for 1 round. Creatures that fail this save also have their attitude improved by one step for as long as she maintains the dance. This attitude adjustment does not prevent any subsequent attitude changes. For example, an enemy that becomes indifferent toward the dancer as a result of this effect still turns hostile if she then attacks it. A creature can’t be affected again by your beguiling dance effect for 24 hours whether or not it succeeds on the saving throw.
Wearying Dance (Su)
At 3rd level, a dancer can perform a battle dance to tire her enemies. Whenever the dancer starts or maintains a wearying dance, all enemies within 30 feet who can see her must succeed on a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or be fatigued for as long as she maintains the dance. Creatures failing this save that are already fatigued become exhausted. A creature can’t be affected again by your wearying dance effect for 24 hours whether or not it succeeds on the saving throw.
Frightful Dance (Su)
At 6th level, a dancer can perform a battle dance to scare her enemies. Whenever the dancer starts or maintains a frightful dance, all enemies within 30 feet who can see her must succeed on a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or be shaken for as long as she maintains the dance. Creatures failing this save that are already shaken become frightened, and those that are already frightened become panicked. A creature can’t be affected again by your frightful dance effect for 24 hours whether or not it succeeds on the saving throw.
Leaf on the Wind (Su)
At 7th level, a dancer can use her battle dance to evade attacks with unearthly grace and to shake off the effects of her wounds. Unlike other battle dances, leaf on the wind requires a standard action each round to start or maintain the performance. Each round it is maintained, including the first, the dancer gains a +6 dodge bonus to Armor Class and on Reflex saves. If wounded, she heals 1 hit point of damage per dancer level.
Dance of Death's Embrace (Su)
At 9th level, a dancer can perform a vicious, deadly dance to defeat her opponent. Before using this dance, the dancer selects a single target within 30 feet. As a full-round action, the dancer performs an elaborate dance that requires a DC 50 Acrobatics check to complete. If she succeeds, any time she makes a successful attack against her designated target she deals +2d6 points of damage. In addition, any critical threat the dancer makes against her designated target is automatically confirmed as a critical hit. This ability lasts until the end of the dancer's next turn.
Drain Samba (Su):
A dancer can perform a dance that inflicts a drain upon a creature within 30 ft. that allows herself and allies to drain HPs with every successful attack. The creature affected must make a Fortitude save (DC 10 + half of the dancer’s level + her Charisma modifier) or be inflicted with Drain Samba ability for 1 round + 1 round per four dancer levels. The dancer and her allies that successfully hit the creature affected by this ability deals 1d4 points of non-elemental damage and heals 1d4 points of damage.
Drain Samba II (Su):
A dancer can perform a dance that inflicts a drain upon a creature within 30 ft. that allows herself and allies to drain HPs with every successful attack. The creature affected must make a Fortitude save (DC 10 + half of the dancer’s level + her Charisma modifier) or be inflicted with Drain Samba II ability for 1 round + 1 round per four dancer levels. The dancer and her allies that successfully hit the creature affected by this ability deals 2d4 points of non-elemental damage and heals 2d4 points of damage.
Requires Drain Samba as prerequisite for selecting this ability.
Drain Samba III (Su):
A dancer can perform a dance that inflicts a drain upon a creature within 30 ft. that allows herself and allies to drain HPs with every successful attack. The creature affected must make a Fortitude save (DC 10 + half of the dancer’s level + her Charisma modifier) or be inflicted with Drain Samba III ability for 1 round + 1 round per four dancer levels. The dancer and her allies that successfully hit the creature affected by this ability deals 3d4 points of non-elemental damage and heals 3d4 points of damage.
Requires Drain Samba II as prerequisite for selecting this ability.
Aspir Samba (Su):
A dancer can perform a dance that inflicts a drain upon a creature within 30 ft. that allows herself and allies to drain MPs with every successful attack. The creature affected must make a Fortitude save (DC 10 + half of the dancer’s level + her Charisma modifier) or be inflicted with Aspir Samba ability for 1 round + 1 round per four dancer levels. The dancer and her allies that successfully hit the creature affected by this ability deals 1d4 points of MP damage and gains 1d4 MP (any gain over your maximum MP pool is lost) or heals 1d4 HPs if no MP pool.
Requires Drain Samba III as prerequisite for selecting this ability.
Aspir Samba II (Su):
A dancer can perform a dance that inflicts a drain upon a creature within 30 ft. that allows herself and allies to drain MPs with every successful attack. The creature affected must make a Fortitude save (DC 10 + half of the dancer’s level + her Charisma modifier) or be inflicted with Aspir Samba II ability for 1 round + 1 round per four dancer levels. The dancer and her allies that successfully hit the creature affected by this ability deals 2d4 points of MP damage and gains 2d4 MP (any gain over your maximum MP pool is lost) or heals 2d4 HPs if no MP pool.
Requires Aspir Samba II as prerequisite for selecting this ability.
Haste Samba (Su):
A dancer can perform a dance inflicts a slow status effect upon a creature within 30 ft. that also allows herself and allies to receive the haste status for the round with a successful attack. The creature affected must make a Fortitude save (DC 10 + half of the dancer’s level + her Charisma modifier) or be inflicted with Slow status for 1 round + 1 round per four dancer levels. The dancer and her allies that successfully hit the creature affected by this ability gain the Haste status for the round.
Requires another Samba ability as prerequisite for selecting this ability.
Curing Waltz (Su):
A dancer can perform a dance that heals an ally within 30 ft. Ally within range is healed of 1d6 damage + 1 per four dancer levels for 1 round + 1 round per four dancer levels.
Curing Waltz II (Su):
A dancer can perform a dance that heals an ally within 30 ft. Ally within range is healed of 3d6 damage + 2 per four dancer levels for 1 round + 1 round per four dancer levels.
Requires Curing Waltz as prerequisite for selecting this ability.
Curing Waltz III (Su):
A dancer can perform a dance that heals an ally within 30 ft. Ally within range is healed of 5d6 damage + 3 per four dancer levels for 1 round + 1 round per four dancer levels.
Requires Curing Waltz II as prerequisite for selecting this ability.
Healing Waltz (Su):
A dancer can perform a dance that heals allies within 30 ft. Allies within range are healed of 1d6 damage per four dancer levels for 1 round + 1 round per four dancer levels.
Requires Curing Waltz as prerequisite for selecting this ability.
Healing Waltz II (Su):
A dancer can perform a dance that heals allies within 30 ft. Allies within range are healed of 3d6 damage per four dancer levels for 1 round + 1 round per four dancer levels.
Requires Healing Waltz as prerequisite for selecting this ability.
Esuna Waltz (Su):
A dancer can perform a dance that cures an ally of all negative status effects except Doom and Stop status. This ability lasts for 1 round + 1 round per four dancer levels, curing any negative status effects inflicted. The dancer must make caster level checks to cure negative status effects.
Requires Curing Waltz III as a prerequisite for selecting this ability.
Spectral Jig (Su):
A dancer can perform a dance that makes an ally within 30 ft. invisible.
Ally within range is granted Vanish as per spell for a duration of 1 round + 1 round per four dancer levels.
Chocobo Jig (Su):
A dancer can perform a dance that grants allies within 30 ft. a +30 ft. movement speed.
Allies within range are granted +30 ft. movement speed for a duration of 1 round + 1 round per four dancer levels.
Box Step (Su):
A dancer can perform a dance that lowers the defenses of a creature within 30 ft. A creature within range must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or suffer a -2 penalty to Armor Class per four dancer levels for a duration of 1 round + 1 round per four dancer levels.
Stutter Step (Su):
A dancer can perform a dance that lowers the magical or elemental (chosen when afflicting a creature) resistances of a creature within 30 ft. A creature within range must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or suffer a -5 penalty to spell or elemental resistance per four dancer levels for a duration of 1 round + 1 round per four dancer levels.
Requires Box Step as a prerequisite for selecting this ability.
Desperate Flourish (Su):
A dancer can perform a dance that inflicts a penalty on Attack Rolls for a creature within 30 ft. A creature within range must make a Will save (DC 10 + half of the dancer’s level + her Charisma modifier) or suffer a -1 penalty to Attack Rolls per four dancer levels for a duration of 1 round + 1 round per four dancer levels.
Building Flourish (Su):
A dancer can perform a dance that grants a bonus on Attack Rolls for all allies within 30 ft. Allies within range are granted a +1 bonus on Attack Rolls per four dancer levels for a duration of 1 round + 1 round per four dancer levels.
Requires Desperate Flourish as a prerequisite for selecting this ability.