Braver
Be elegant in short and long-range combat
Be elegant in short and long-range combat
Acrobatics (Dex)
Climb (Str)
Stealth (Dex)
Swim (Str)
Weapon Arts (Str)
1: Bow Gear, Katana Gear
2: Mag Bauble
3: Core: Braver Aura
4: Bonus Feat
5: Katana Combat I
6: Counter Edge
7: Bonus Feat
8: Bow or Nihontō +1
9: Mag Bauble
10: Katana Combat II
11: Braver Combination
12: Mag Bauble
13: Bow or Nihontō +1
14: Bonus Feat
15: Katana Combat III
16: Counter Bonus
17: Braver Mag
18: Bow Mastery
19: Just Reversal
20: Katana Combat IV
Gear I - Gain +1 Damage. Increase critical threat range by +1 after 2 rounds of not missing.
Gear II - Gain +2 Damage. Increase critical threat range by +2 after 5 rounds of not missing.
Gear III - Gain +3 Damage. Increase critical threat range by +3 after 9 rounds of not missing.
Rounds need not be consecutive
Katana Counter
When an incoming attack cannot be avoided [Deals 2 or more damage and cause gear to reset] you can activate Katana Counter if in melee range of the target in question [or ranged with the bow if in possession of Braver Combination]Only usable with Katana [Nihontō weapon group]
Unleash inner strength, gaining the ability to chase targets with normal attacks.
Whirl your blade[s] around your body, inspiring allies and distracting enemies.
Active skill - Lasts 1 turn per 5 character levels. Cooldown equal to Duration x2.
Bravers Generate Hate while in Katana combat due to the loud metallic sounds coming from them.
They gain double hate from all actions performed while in Katana combat.
Allies within 30 feet of the braver gain a +1 morale bonus to Hit per level of gear the Braver currently has.
The Braver gains +1 Defense per level of gear he currently has.
Gear cannot be lost while Katana combat is active.
When making full attack actions in Katana Combat mode the braver can move 5 feet per Attack in the chain.
Bravers can still use their move action in Katana combat even after declaring a full attack action.
Ex: a braver with 6 attacks [30 feet bonus] could use it's move action to move 30 feet and then full attack move for another 30 feet to engage a target 60 feet away.
Gear is locked when in Katana combat.
Combat Finish - At the end of Katana combat's duration they can use a Free Counter edge without draining their gear.
[Must be counter edge due to AOE nature of Katana Combat.]
Control costs must be still paid.
The Mag's limit on Base attack bonus Progression is relaxed. Increasing from 20% to 25%.
Allowing a Braver to overclock their base attack bonus score above normal.
When Knocked Prone A braver can consume 20 Control to perform a reversal to remain on their feet.
The control cost for Just reversal is reduced by 1 every 5 character levels. Minimum 5 Control.