The ______'s class skills (and the key ability for each skill) are:
Acrobatics(Str/Dex), Climb (Str), Computer Use (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Knowledge (behavioral sciences, civics, streetwise, tactics) (Int), Navigate (Int), Ninjutsu(Int), Perception (Wis), Pilot (Dex), Sense Motive (Wis),Stealth (Dex), Survival (Wis), Swim (Str), Taijutsu (Str).
1: Target Species, Urban Tracking
2: Swift Strike +1d6
3: Bonus Feat
4: Uncanny Stealth (Full Speed)
5: Swift Strike +2d6
6: Bonus Feat
7: Uncanny Stealth (Charge/Run)
8: Swift Strike +3d6
9: Bonus Feat
10: Swift Tracking
At 1st level, a Tracer gains the bonus feat Urban Tracking.
At 1st level, a Tracer selects a species or specific kind of creature his “target species." The Tracer must have previously encountered at least one member of the target species to select it.
An expert tracker, the Tracer gains a +2 bonus on Bluff, Intimidate, Perception, Sense Motive, and Survival checks when using these skills against members of the target species.
Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.
As a free action, a Tracer may spend an 5 chakra to change his target species.
At 2nd level, the Tracer becomes skilled at taking down unwary targets quickly.
He deals +1d6 points of damage on successful melee and ranged weapon attacks made against a flat-footed opponent.
This extra damage can be lethal or nonlethal, as determined by the choice of weapon and the manner in which it’s used.
The extra damage increases to +2d6 at 5th level and +3d6 at 8th level.
At 3rd, 6th, and 9th level, the Tracer gets a bonus feat.
Tracers learn to move quickly yet quietly.
At 4th level, a Tracer no longer suffers the –5 penalty on Stealth checks while moving at full speed.
At 7th level, a Tracer suffers only a –10 penalty on Stealth checks while running or charging (instead of the normal –20 penalty).
At 10th level, the Tracer can move a full speed without penalty when using the Survival skill to track.
He can move at twice normal speed while tracking, but takes a –10 penalty on the check when doing so.
Taiga notes
Starting Meseta: 1000-might 1250-magic 1500-civilian [This should be likely + 1 zero more on each. to be done when coupons are updated!]
Basic classes use 11 points split among [HP, Energy, skills and proficiencies]
+1 HP [1] +2 HP [2]
1d4 control [0] 1d6 [1] 1d8 [2] 1d10 [3]
4 + Int at level 1 ||| 2 + Int per level after [0] 6 + Int at level 1 ||| 4 + Int per level after [2]
Highly skilled increases [Per level after] up to match Initial and costs [2]
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Advanced classes use 7
Skill base is 2 + Int per level. [0]
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Prestige is likely less [points] then adv