The ______'s class skills (and the key ability for each skill) are:
Balance (Dex), Climb (Str), Drive (Dex), Jump (Str), Knowledge (ninja lore) (Int), Profession (Wis), Read Language (None), Speak Language (None), Taijutsu (Str), Tumble (Dex).
1: Unarmed attack
2: Taijutsu Mastery
3: Bonus Feat
4: Unarmed Attack, Taijutsu Mastery
5: Sneak Attack +1d6
6: Taijutsu Mastery
7: Unarmed Attack
8: Taijutsu Mastery
9: Bonus Feat
10: Taijutsu Mastery, Unarmed attack
The Taijutsu Master attacks with either fist interchangeably, or even with elbows, knees, and feet. This means that the Taijutsu Master may even make unarmed strikes when his or her hands are full, and there is no such thing as an off-hand attack for striking unarmed.
The Taijutsu Master also deals more damage with unarmed strikes. See the table below for the Taijutsu Master unarmed damage progression.
Level Sm Med Large Character
1st 1d4 1d6 1d8
4th 1d6 1d8 1d10
7th 1d8 1d10 2d6
10th 1d10 2d6 2d8
As his name indicate, the Taijutsu Master specializes in Taijutsu and martial arts more than anything. This enables the Taijutsu Master to develop some abilities that help him through his life as a martial artist. Each time the Taijutsu Master gains a Taijutsu Mastery (at level 2, 4, 6, 8 and 10), he may chose from the list below:
Critical Strike (any 2 Taijutsu Mastery):
Whenever the Taijutsu Master would threaten a critical hit with an unarmed attack, he can spend an 5 Control points to automatically confirm the critical.
Flying Kick:
The Taijutsu Master can use the momentum gained with a charge to deliver a devastating flying kick to an opponent. At the end of this charge, the taijutsu master adds his class level as a bonus to the damage he deals with an unarmed strike.
Martial Arts Master:
This Mastery grants the Taijutsu Master a +2 competence bonus to perform taijutsu technique and allows the Taijutsu Master to learn Training techniques of the Taijutsu subtype normally.
The taijutsu master also gains a +1 enhancement bonus to his effective skill threshold to learn Taijutsu techniques.
Uncanny Critical
(any 4 Taijutsu Mastery and Weapon Focus)
[unarmed]):
The Taijutsu Master's unarmed strikes can threaten a critical hit against creatures not normally subject to critical hits.
Stance Mastery (any 2 Taijutsu Mastery):
The Taijutsu Master is able to enter stances at half the normal Chakra cost (minimum 0).This ability doesn't stack with the Taijutsu mastery "Way of Preservation."
Sneak Attack (requires Sneak Attack +1d6):
The Taijutsu Master may chose this ability and increase his sneak attack damage by one die.
Way of Expertise:
The Taijutsu Master may decide to apply either his Dexterity or Wisdom bonus to attack rolls for his unarmed attack instead of strength. The damage rolls, however, are still modified by strength.
Weapon Focus:
As the name suggest, the user automatically gains the feat Weapon Focus for his unarmed attacks.
Weapon Mastery (any 2 Taijutsu Mastery):
The taijutsu master is able to apply his Unarmed Damage to the following weapons: nunchaku, tonfa. He gains all the benefits of normally wielding them, with increased damage, but may not apply any bonuses to attack and damage rolls that apply to his unarmed attacks (such as from having ranks in the Taijutsu skill, or the weapon focus and specialization masteries), nor can he use techniques that can only be done with unarmed attacks with them.
Weapon Specialization (Weapon Focus (unarmed) feat):
The character gains a +2 damage bonus on his unarmed attacks, and damage done by Strike taijutsu techniques
At 3rd and 9th level, the Taijutsu Master gets a bonus feat. The bonus feat must be selected from the following list, and the Taijutsu Master must meet all the prerequisites of the feat to select it.
Advanced Combat Martial Arts, Athletic, Cleave, Combat Expertise, Combat Reflexes, Defensive Martial Arts, Flawless Form, Gouken, Improved Combat Martial Arts, Power Attack, Taijutsu Adept.
If he can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage. Creatures immune to critical hits and sneak attacks, or who have concealment, do not suffer extra damage.
This extra damage is 1d6 at 5th level and it does not increase from taking levels in this class. If the taijutsu gains a bonus to sneak attack from another source, the bonuses stack.
Taiga notes
Starting Meseta: 1000-might 1250-magic 1500-civilian [This should be likely + 1 zero more on each. to be done when coupons are updated!]
Basic classes use 11 points split among [HP, Energy, skills and proficiencies]
+1 HP [1] +2 HP [2]
1d4 control [0] 1d6 [1] 1d8 [2] 1d10 [3]
4 + Int at level 1 ||| 2 + Int per level after [0] 6 + Int at level 1 ||| 4 + Int per level after [2]
Highly skilled increases [Per level after] up to match Initial and costs [2]
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Advanced classes use 7
Skill base is 2 + Int per level. [0]
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Prestige is likely less [points] then adv