The ______'s class skills (and the key ability for each skill) are:
Acrobatics (Dex), Bluff (Cha), Chakra Control (Wis), Climb (Str), Craft(any) (Int), Diplomacy (Cha), Escape Artist (Dex), Knowledge (Nei) (Int), Knowledge (Arcana) (Int), Ninjutsu (Int), Ride (Dex), Sense Motive (Wis), Stealth (Dex), Survival (Wis)
1:
2: Debuff Power: Jellen
3: Nei Grip
4: Debuff Power: Gelun
5:
6: Aura of Courage
7: Debuff Power: Zalure
8: Nei Shroud
9: Debuff Power: Seals
10: Sentinel
At 3rd level, the Esper gains the ability to adhere to solid surfaces, allowing him to climb and travel on walls or even traverse ceilings. His hands and feet must be bare to use this ability. He may climb at half his move speed. Using this ability costs no vitality or chakra points.
Someone who wishes to pull the esper off the surface to which he is clinging can attempt a Strength check opposed by his Intelligence check (for those attempting to physically displace him) or an opposed Telekinesis check (for those using the Force). Additional weight carried by the esper slows him down, but cannot detach him from the surface.
At 6th level, you are gain +10 to fear (magical or otherwise); in addition, each ally within 30’ of you gains a +5 morale bonus on saving throws against fear effects; this ability functions while you are conscious, but not if you are incapacitated (via Petrified, Sleep, or KO) or dead
At 8th level, the Defender can summon darkness about himself. The darkness obscures all sight including darkvision, beyond 5 meters. A character 5 meters away has one-half concealment (attacks have a 20% miss chance).
Characters farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target.
Creating this darkness cost 5 control points; maintaining it costs 1 vitality point per round.
The field of darkness moves with the esper and endures until he ceases spending vitality points to maintain it.
Taiga notes
Starting Meseta: 1000-might 1250-magic 1500-civilian [This should be likely + 1 zero more on each. to be done when coupons are updated!]
Basic classes use 11 points split among [HP, Energy, skills and proficiencies]
+1 HP [1] +2 HP [2]
1d4 control [0] 1d6 [1] 1d8 [2] 1d10 [3]
4 + Int at level 1 ||| 2 + Int per level after [0] 6 + Int at level 1 ||| 4 + Int per level after [2]
Highly skilled increases [Per level after] up to match Initial and costs [2]
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Advanced classes use 7
Skill base is 2 + Int per level. [0]
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Prestige is likely less [points] then adv