Bard

Bards usually Evolve from the Entertainer but on occasion they also come from Plebs and Patrician, regardless their origins are usually civilian in nature but evolves into a mix of support, combat and magical abilities, making them a welcome edition to any squad, Untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and magic, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of danger. Bards are quick-witted and captivating, and their skills might lead them down many paths, be they gamblers or jacks-of-all-trades, scholars or performers, leaders or scoundrels, or even all of the above. For bards, every day brings its own opportunities, adventures, and challenges, and only by bucking the odds, knowing the most, and being the best might they claim the treasures of each.
Bards capably confuse and confound their foes while inspiring their allies to ever-greater daring. While accomplished with both weapons and magic, the true strength of bards lies outside melee, where they can support their companions and undermine their foes without fear of interruptions to their performances.
Requirements:
To qualify to become a Bard, a character must fulfill all the following criteria.
Learned 4 or more Bardic Songs in the Mystic Entertainer class.
Attributes: Wound Point Bonus: +1 Chakra Point Die: 1d8

The Bard's 6 character skills are:


Bluff (Cha),

Entertain(Cha)

Escape Artist (Dex)

Gamble (Wis)

Manipulative Arts (Cha)

Stealth(Dex)


Class: _____ StuffBlurb
Skill Points At Each Additional Level: 6 + Intelligence Modifier

1: Bardic Music I

2: Symphonic Modulation / Mag Bauble x2

3: Bardic Music II

4: Bonus Talent

5: Bardic Music III / Mag Bauble x2

6: Rip a Cord

7: Bardic Music IV / Mag Bauble x2

8: Song of Freedom

9: Bardic Music V

10: Well-versed / Mag Bauble x2

Bardic Music

An Extention of the Entertainer's Repertoire.
Bard levels count as Entertainer levels for the purpose of calculating uses per day for an Entertainer's Repertoire.

Bardic Songs

Symphonic Modulation

Symphonic Mastery:

Bards can learn Symphonic spells 1 rank higher then their character level
and gain an additional +1 to Hit and Damage or +2 to their DC or +1 to their Duration.

Rip a Cord (SU)

A bard at 6th level or higher can use Sacrifice a daily use of his bardic music uses to make an Ranged touch attack that deals sonic damage at one target equal to your bard level in d6’s and this attack is damage over time, dealing half dice in damage each round thereafter rounded down, a level 5 bard actvating this power would deal 5d6 damage, with the damage over time dealing 2d6 for 1d4-1 turns.

Song of Freedom (SP)

A bard of 8th level or higher with 15 or more ranks in a Perform skill can use music or poetics to create an effect equivalent to the break enchantment spell (caster level equals the character’s bard level).

Using this ability requires 1 minute of uninterrupted concentration and music, and it functions on a single target within 30 feet.

A bard can’t use song of freedom on himself.

Well Versed (EX)

The bard becomes resistant to performance of others, and to sonic effects in general.

The bard gains a +4 bonus on saving throws made against performance and language-dependent effects.
Sonic Damage Reduction increases by +4.

Taiga notes

Starting Meseta: 1000-might 1250-magic 1500-civilian [This should be likely + 1 zero more on each. to be done when coupons are updated!]

Basic classes use 11 points split among [HP, Energy, skills and proficiencies]

+1 HP [1] +2 HP [2]

1d4 control [0] 1d6 [1] 1d8 [2] 1d10 [3]

4 + Int at level 1 ||| 2 + Int per level after [0] 6 + Int at level 1 ||| 4 + Int per level after [2]

Highly skilled increases [Per level after] up to match Initial and costs [2]

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Advanced classes use 7

Skill base is 2 + Int per level. [0]

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Prestige is likely less [points] then adv