HANDBALL Origins and development Games similar to handball were played in Ancient Greece and are represented on amphorae and stone carvings. Although detailed textual reference is rare, there are numerous descriptions of ball games being played where players throw the ball to one another; sometimes this is done in order to avoid interception by a player on the opposing team. Such games were played widely and served as both a form of exercise and a social event.
The International Handball Federation , the international handball governing body organised the men's world championship in 1938 and every four (sometimes three) years from World War II to 1995. The women's world championship has been held since 1957. The IHF also organizes women's and men's junior world championships.
Rules
Two teams of seven players (six court players plus one goalkeeper) take the court and attempt to score points by putting the game ball into the opposing team's goal.
In handling the ball, players are subject to the following restrictions: ·
I. After receiving the ball, players can pass, keep possession, or shoot the ball. ·
II. Players are not allowed to touch the ball with their feet, the goalkeeper is the only one allowed to use their feet but only within the goal area ·
III. If possessing the ball, players must dribble, or can take up to three steps for up to three seconds at a time without dribbling. ·
IV. No attacking or defending players other than the defending goalkeeper are allowed to touch the floor of the goal area (within six metres of the goal).
V. A shot or pass in the goal area is valid if completed before touching the floor.
VI. Goalkeepers are allowed outside the goal area, but are not allowed to cross the goal area boundary with the ball in their hands. ·
VII. The ball may not be passed back to the goalkeeper when they are positioned in the goal area otherwise the opponents are awarded a free (9m throw).
VIII. Notable scoring opportunities can occur when attacking players jump into the goal area. For example, an attacking player may catch a pass while launching inside the goal area, and then shoot or pass before touching the floor.
Doubling occurs when a diving attacking player passes to another diving teammate
Handball is played on a court 40 by 20 metres (131 ft 3 in × 65 ft 7 in), with a goal in the centre of each end. The goals are surrounded by a near-semicircular area, called the zone or the crease, defined by a line six metres from the goal. A dashed near-semicircular line nine metres from the goal marks the free-throw line. Each line on the court is part of the area it encompasses. This implies that the middle line belongs to both halves at the same time.
Goals
The goals are two metres high and three metres wide. They must be securely bolted either to the floor or the wall behind. The goal posts and the crossbar must be made out of the same material (e.g., wood or aluminium) and feature a quadratic cross section with sides of 8 cm (3 in). The three sides of the beams visible from the playing court must be painted alternatingly in two contrasting colours which both have to contrast against the background. The colours on both goals must be the same. The goal mouths must be 3 metres wide between the inner parts of the posts and 2 metres high from the court floor to the bottom of the crossbar. Each goal must feature a net. This must be fastened in such a way that a ball thrown into the goal does not leave or pass the goal under normal circumstances. If necessary, a second net may be clasped to the back of the net on the inside.
Goal Crease
The goals are surrounded by the crease, also called the zone. This area is delineated by two quarter circles with a radius of six metres around the far corners of each goal post and a connecting line parallel to the goal line. Only the defending goalkeeper is allowed inside this zone. However, court players may catch and touch the ball in the air within it as long as the player starts their jump outside the zone and releases the ball before they land (landing inside the perimeter is allowed in this case as long as the ball has been released). If a player without the ball contacts the ground inside the goal perimeter, or the line surrounding the perimeter, they must take the most direct path out of it. However, should a player cross the zone in an attempt to gain an advantage (e.g., better position) their team cedes the ball. Similarly, violation of the zone by a defending player is penalized only if they do so in order to gain an advantage in defending.
Substitution area
Outside of one long edge of the court to both sides of the middle line are the substitution areas for each team. Team officials, substitutes, and suspended players must wait within this area. A team's area is the same side as the goal the team is defending; during halftime, substitution areas are swapped. Any player entering or leaving the play must cross the substitution line which is part of the side line and extends 4.5 metres (15 ft) from the middle line to the team's side.
Duration
A standard match has two 30-minute halves with a 10- or 15-minute (major Championships/Olympics) halftime intermission. At half-time, teams switch sides of the court as well as benches. For youths, the length of the halves is reduced 25 minutes at ages 12 to 15, and 20 minutes at ages 8 to 11; though national federations of some countries may differ in their implementation from the official guidelines. If a decision must be reached in a particular match (e.g., in a tournament) and it ends in a draw after regular time, there are at maximum two overtimes, each consisting of two straight 5-minute periods with a one-minute break in between. Should these not decide the game either, the winning team is determined in a penalty shootout (best-of-five rounds; if still tied, extra rounds are added until one team wins).
TIME OUTS
The referees may call timeout according to their sole discretion; typical reasons are injuries, suspensions, or court cleaning. Penalty throws should trigger a timeout only for lengthy delays, such as a change of the goalkeeper. Since 2012, teams can call 3 team timeouts per game (up to two per half), which last one minute each. This right may only be invoked by the team in possession of the ball. Team representatives must show a GREEN card marked with a black T on the timekeeper's desk. The timekeeper then immediately interrupts the game by sounding an acoustic signal to stop the clock.
A handball match is adjudicated by two equal referees, namely the goal line referee and the court referee. Some national bodies allow games with only a single referee in special cases like illness on short notice. Should the referees disagree on any occasion, a decision is made on mutual agreement during a short timeout; or, in case of punishments, the more severe of the two comes into effect. The referees are obliged to make their decisions "on the basis of their observations of facts". Their judgements are final and can be appealed against only if not in compliance with the rules.
The referees position themselves in such a way that the team players are confined between them.
They stand diagonally aligned so that each can observe one side line. Depending on their positions, one is called court referee and the other goal referee. These positions automatically switch on ball turnover. They physically exchange their positions approximately every 10 minutes (long exchange), and change sides every five minutes (short exchange).
The IHF defines 18 hand signals for quick visual communication with players and officials. The signal for warning is accompanied by a yellow card. A disqualification for the game is indicated by a red card, followed by a blue card if the disqualification will be accompanied by a report. The referees also use whistle blows to indicate infractions or to restart the play.
Yellow card shown in a handball match. Penalties are given to players, in progressive format, for fouls that require more punishment than just a free-throw. Actions directed mainly at the opponent and not the ball (such as reaching around, holding, pushing, hitting, tripping, or jumping into opponent) as well as contact from the side or from behind a player are all considered illegal and subject to penalty. Any infraction that prevents a clear scoring opportunity will result in a seven-meter penalty shot.
Typically the referee will give a warning yellow card for an illegal action, but if the contact was particularly dangerous the referee can forego the warning for an immediate two-minute suspension. A player can only get one warning before receiving a two minute suspension. One player is only permitted two 2-minute suspensions; third time him/she will be shown the red card.
A red card results in an ejection from the game and a two minute penalty for the team. A player may receive a red card directly for particularly rough penalties. For instance any contact from behind during a fast break is now being treated with a red card. A red carded player has to leave the playing area completely. A player who is disqualified may be substituted with another player after the two minute penalty is served. A Coach/Official can also be penalized progressively.
Any coach/official who receives a 2-minute suspension will have to pull out one of his players
for two minutes - note: the player is not the one punished and can be substituted in again, because the main penalty is the team playing with a man less than the other.
After having lost the ball during an attack, the ball has to be laid down quickly or else the player not following this rule will face a 2-minute suspension. Also gesticulating or verbally questioning the referee's order, as well as arguing with the officials decisions, will normally result in a 2-minute suspension. If it is done in a very provocative way, a player can be given a double 2-minute suspension if he/she does not walk straight off the field to the bench after being given a suspension, or if the referee deems the tempo deliberately slow. Illegal substitution, any substitution that does not take place in the specified substitution area or where the entering player enters before the exiting player exits is also punishable with a 2 minute suspension.
The referees are supported by a scorekeeper and a timekeeper who attend to formal things such as keeping track of goals and suspensions, or starting and stopping the clock, respectively. They also keep an eye on the benches and notify the referees on substitution errors. Their desk is located between the two substitution areas.
Each team consists of seven players on court and seven substitute players on the bench. One player on the court must be the designated goalkeeper, differing in his clothing from the rest of the court players. Substitution of players can be done in any number and at any time during game play. An exchange takes place over the substitution line. A prior notification of the referees is not necessary. Each team is allowed to have a maximum of four team officials seated on the benches. An official is anybody who is neither player nor substitute. One official must be the designated representative who is usually the team manager. The representative may call team timeout once every period and may address scorekeeper, timekeeper and referees. Other officials typically include physicians or managers. Neither official is allowed to enter the playing court without permission of the referees.
Court players are allowed to touch the ball with any part of their bodies above and including the knee. As in several other team sports, a distinction is made between catching and dribbling. A player who is in possession of the ball may stand stationary for only three seconds, and may take only three steps. They must then either shoot, pass, or dribble the ball. Taking more than three steps at any time is considered travelling, and results in a turnover. A player may dribble as many times as they want (though, since passing is faster, it is the preferred method of attack), as long as during each dribble the hand contacts only the top of the ball. Therefore, carrying is completely prohibited, and results in a turnover. After the dribble is picked up, the player has the right to another three seconds or three steps. The ball must then be passed or shot, as further holding or dribbling will result in a double dribble and therefore, a turnover and a free throw for the other team. Other offensive infractions that result in a turnover include charging and setting an illegal screen. Carrying the ball into the six-metre zone results either in ball possession by the goalkeeper (by attacker) or turnover (by defender).
Only the goalkeepers are allowed to move freely within the goal perimeter, although they may not cross the goal perimeter line while carrying or dribbling the ball. Within the zone, they are
allowed to touch the ball with all parts of their bodies, including their feet, with a defensive aim (for other actions, they are subject to the same restrictions as the court players). The goalkeepers may participate in the normal play of their teammates. They may be substituted by a regular court player if their team elects to use this scheme in order to outnumber the defending players. Prior to 2015, this court player became the designated goalkeeper on the court and had to wear some vest or bib to be identified as such. That vest had to be the same colour as the goalkeeper's shirt to avoid confusion. A rule change meant to make the game more offensive now allows any player to substitute with the goalkeeper. The new rule resembles the one used in ice hockey. This rule was first used in the women's world championship in December 2015 and has since been used by the men's European championship in January 2016 and by both genders in the Olympic tournament in 2016. This rule change has led to a drastic increase of empty net goals.
If either goalkeeper deflects the ball over the outer goal line, their team stays in possession of the ball, in contrast to other sports like football. The goalkeeper resumes the play with a throw from within the zone ("goalkeeper throw"). In a penalty shot, throwing the ball against the head of a goalkeeper who is not moving risks a direct disqualification ("red card").
Outside of own D-zone, the goalkeeper is treated as an ordinary court player, and has to follow court players' rules; holding or tackling an opponent player outside the area risks a direct disqualification. The goalkeeper may not return to the area with the ball. Passing to one's own goalkeeper results in a turnover.
Each team is allowed to have a maximum of four team officials seated on the benches. An official is anybody who is neither player nor substitute. One official must be the designated representative who is usually the team manager. Since 2012, representatives can call up to 3 team timeouts (up to twice per half), and may address the scorekeeper, timekeeper, and referees (before that, it was once per half); overtime and shootouts are considered extensions of the second half. Other officials typically include physicians or managers. No official is allowed to enter the playing court without the permission of the referees.
The ball is spherical and must be made either of leather or a synthetic material. It is not allowed to have a shiny or slippery surface. As the ball is intended to be operated by a single hand, its official sizes vary depending on age and gender of the participating teams.
The referees may award a special throw to a team. This usually happens after certain events such as scored goals, off-court balls, turnovers and timeouts. All of these special throws require the thrower to obtain a certain position, and pose restrictions on the positions of all other players.
Sometimes the execution must wait for a whistle blow by the referee.
A throw-off takes place from the centre of the court. The thrower must touch the middle line with one foot, and all the other offensive players must stay in their half until the referee restarts the game. The defending players must keep a distance of at least three metres from the thrower until the ball leaves his hand. A throw-off occurs at the beginning of each period and after the opposing team scores a goal. It must be cleared by the referees.
Modern handball introduced the "fast throw-off" concept; i.e., the play will be immediately restarted by the referees as soon as the executing team fulfills its requirements. Many teams leverage this rule to score easy goals before the opposition has time to form a stable defence line.
The team which did not touch the ball last is awarded a throw-in when the ball fully crosses the side line or touches the ceiling. If the ball crosses the outer goal line, a throw-
in is awarded only if the defending court players touched the ball last. Execution requires the thrower to place one foot on the nearest outer line to the cause. All defending players must keep a distance of three metres (9.8 ft). However, they are allowed to stand immediately outside their own goal area even when the distance is less than three metres.
If the ball crosses the outer goal line without interference from the defending team or when deflected by the defending team's goalkeeper, or when the attacking team violates the D-zone as described above, a goalkeeper-throw is awarded to the defending team.
This is the most common turnover. The goalkeeper resumes the play with a throw from anywhere within the goal area.
A free-throw restarts the play after an interruption by the referees. It takes places from the spot where the interruption was caused, as long as this spot is outside of the free-throw line (9m D) of the opposing team. In the latter case, the throw is deferred to the nearest spot on the free-throw line. Free-throws are the equivalent to free-kicks in association football; however, conceding them is typically not seen as poor sportsmanship for the defending side, and in itself, they carry no major disadvantages. (In particular, being awarded a free throw while being on warning for passive play will not reset the warning, whereas a shot on goal will.) The thrower may take a direct attempt for a goal which, however, is rarely feasible if the defending team has organised a defence. However, if a free throw is awarded and the half or game ends, a direct throw at the goal is typically attempted, which occasionally goes in.
by using either hand. A corner throw is given to an attacking player while the ball is played over goal line
A seven-metre throw is awarded when a clear chance of scoring is illegally prevented anywhere on the court by an opposing team player through offenses such attacking a player in a scoring action from back, official, or spectator. It is awarded also when the referees have interrupted a legitimate scoring chance for any reason. The thrower steps with one foot behind the 7-metre line with only the defending goalkeeper between him and the goal while the defending and the attacking players position themselves outside the 9m D waiting to get the ball in in case of a rebound. The goalkeeper must keep a distance of 3 metres away, which is marked by a short tick on the floor. All other players must remain behind the free-throw line until execution and the defending court players must keep a distance of three metres. The thrower must await the whistle blow of the referee. A seven-metre throw is the equivalent to a penalty kick in association football; however, it is far more common and typically occurs several times in a single game. It is thus tactically similar to free throw percentage in basketball and teams will try to have their best seven metre throwers
execute those throws.
A seven-metre throw
Penalties are given to players, in progressive format, for fouls that require more punishment than just a free-throw. Actions directed mainly at the opponent and not the ball (such as reaching around, holding, pushing, tripping, and jumping into opponent) as well as contact from the side, from behind a player or impeding the opponent's counterattack are all considered illegal and are subject to penalty. Any infraction that prevents a clear scoring opportunity will result in a seven- metre penalty shot.
Typically, the referee will give a warning yellow card for an illegal action; but, if the contact was particularly dangerous, like striking the opponent in the head, neck or throat, the referee can forego the warning for an immediate two-minute suspension. Players are warned once before given a yellow card; they risk being red-carded if they draw three yellows.
Yellow card shown in a handball match
A red card results in an ejection from the game and a two-minute penalty for the team. A player may receive a red card directly for particularly rough penalties. For instance, any contact from behind during a fast break is now being treated with a red card; as does any deliberate intent to injure opponents. A red-carded player has to leave the playing area completely. A player who is disqualified may be substituted with another player after the two-minute penalty is served. A coach or official can also be penalized progressively. Any coach or official who receives a two-minute suspension will have to pull out one of their players for two minutes; however, the player is not the one punished, and can be substituted in again, as the penalty consists of the team playing with one fewer player than the opposing team.
After referees award the ball to the opponents for whatever reason, the player currently in possession of the ball has to lay it down quickly, or risk a two-minute suspension. Also, gesticulating or verbally questioning the referee's order, as well as arguing with the officials' decisions, will normally risk a yellow card. If the suspended player protests further, does not walk straight off the court to the bench, or if the referee deems the tempo deliberately slow, that player risks a double yellow card. Illegal substitution (outside of the dedicated area, or if the replacement player enters too early) is prohibited; if they do, they risk a yellow card.
Players are typically referred to by the positions they are playing. The positions are always
denoted from the view of the respective goalkeeper, so that a defender on the right opposes an attacker on the left. However, not all of the following positions may be occupied depending on the formation or potential suspensions.
Ø Left and right wingman. These typically are fast players who excel at ball control and wide jumps from the outside of the goal perimeter in order to get into a better shooting angle at the goal. Teams usually try to occupy the left position with a right-handed player and vice versa.
Ø Left and right backcourt. Goal attempts by these players are typically made by jumping high and shooting over the defenders. Thus, it is usually advantageous to have tall players with a powerful shot for these positions.
Ø Centre backcourt. A player with experience is preferred on this position who acts as playmaker and the handball equivalent of a basketball point guard.
Ø Pivot (left and right, if applicable). This player tends to intermingle with the defence, setting picks and attempting to disrupt the defence's formation. This position requires the least jumping skills; but ball control and physical strength are advantages.
Ø Sometimes, the offense uses formations with two pivot players.
There are many variations in defensive formations. Usually, they are described
as n:m formations, where n is the number of players defending at the goal line and m the number of players defending more offensive. Exceptions are the 3:2:1 defence and n+m formation (e.g., 5+1), where m players defend some offensive player in man coverage (instead of the usual zone coverage).
· Far left and far right. The opponents of the wingmen.
· Half left and half right. The opponents of the left and right backcourts.
· Back centre (left and right). Opponent of the pivot.
· Front centre. Opponent of the centre backcourt, may also be set against another specific backcourt player.
Attacks are played with all court players on the side of the defenders. Depending on the speed of the attack, one distinguishes between three attack waves with a decreasing chance of success:
First wave attacks are characterised by the absence of defending players around their goal perimeter. The chance of success is very high, as the throwing player is unhindered in his scoring attempt. Such attacks typically occur after an intercepted pass or a steal, and if the defending team can switch fast to offence. The far left or far right will usually try to run the attack, as they are not as tightly bound in the defence. On a turnover, they immediately sprint forward and receive the ball halfway to the other goal. Thus, these positions are commonly held by quick players. This strategy is also referred to as a fast break.
If the first wave is not successful and some defending players have gained their positions around the zone, the second wave comes into play: the remaining players advance with quick passes to
locally outnumber the retreating defenders. If one player manages to step up to the perimeter or catches the ball at this spot, he becomes unstoppable by legal defensive means. From this position, the chance of success is naturally very high. Second wave attacks became much more important with the "fast throw-off" rule.
The time during which the second wave may be successful is very short, as then the defenders closed the gaps around the zone. In the third wave, the attackers use standardised attack patterns usually involving crossing and passing between the back court players who either try to pass the ball through a gap to their pivot, take a jumping shot from the backcourt at the goal, or lure the defence away from a wingman.
The third wave evolves into the normal offensive play when all defenders not only reach the zone, but gain their accustomed positions. Some teams then substitute specialised offence players. However, this implies that these players must play in the defence should the opposing team be able to switch quickly to offence. The latter is another benefit for fast playing teams.
If the attacking team does not make sufficient progress (eventually releasing a shot on goal), the referees can call passive play (since 1995, the referee gives an advance warning by holding one hand high, signalling that the attacking team should release a shot soon), turning control over to the other team. A shot on goal or an infringement leading to a yellow card or two-minute penalty will mark the start of a new attack, causing the hand to be taken down; but a shot blocked by the defence or a normal free throw will not. This rule prevents an attacking team from stalling the game indefinitely, as it is difficult to intercept a pass without at the same time conceding dangerous openings towards the goal.
As from 1st July 2022, the team in possession of the ball portraying a passive play will be allowed a maximum of FOUR PASSES to shoot once the referee rises one hand up as a passive play warning unlike the days and the years back where they would be allowed to a maximum of six passes.
The usual formations of the defence are 6–0, when all the defence players line up between the 6- metre and 9-metre lines to form a wall; the 5–1, when one of the players cruises outside the 9- metre perimeter, usually targeting the centre forwards while the other 5 line up on the 6-metre line; and the less common 4–2 when there are two such defenders out front. Very fast teams will also try a 3–3 formation which is close to a switching man-to-man style. The formations vary greatly from country to country, and reflect each country's style of play. 6–0 is sometimes known as "flat defence", and all other formations are usually called "offensive defence".
Organization
Handball teams are usually organised as clubs. On a national level, the clubs are associated in federations which organize matches in leagues and tournaments.
The International Handball Federation (IHF) is the administrative and controlling body for international handball. Handball is an Olympic sport played during the Summer Olympics.
The IHF organizes world championships, held in odd-numbered years, with separate competitions for men and women.
The IHF is composed of five continental federations:
2. African Handball Confederation
3. Pan-American Team Handball Federation
4. European Handball Federation
5. Oceania Handball Federation
These federations organize continental championships held every other second year. Handball is played during the Pan American Games, All-Africa Games and Asian Games.
Kenya Handball Federation (KHF) governs handball in the country.
Compiled from different references and as per handball rules 2022 by:
Marangy Loyford Mwandiki 0755517908 / 0714220334
References:
Ø IHF HANDBOOK pdf
Ø https://www.dlgsc.wa.gov.au/sport-and-recreation/sports-dimensions-guide/handball
Ø https://it0423.weebly.com/rules.html
Ø https://www.brockport.edu/life/campus_recreation/docs/handrules.pdf