NOTE: In this module, we will be downloading a lot of files. Usually, browsers by default automatically stick all downloads in a "Downloads" folder that can be quite hard for students to find. To make things simpler, we recommend setting up your browser to ask where to save files (tutorial link).
Before learning how to create digital places, we're going to take some time to think about what we want these digital places to do. Places 'invite' us to feel things and do things, and designed places are usually designed to invite us to do specific things.
What does a classroom during the school year usually invite you to do? What does it keep you from doing? What feelings does it encourage? What feelings does it discourage?
What about the place you're in right now? What about the digital places you explored earlier?
What about the place that you'll be making in these lessons?
Take a moment, either using the worksheet linked above, or your own paper, and develop an experience plan for the place you will make. You can do some or all of the following activities, in any order:
In the below tutorial, we'll explore the tools in SculptGL, a free online modeling tool that allows for different strengths and weaknesses than TinkerCAD. With SculptGL it is easier to make curved, organic, or irregular shapes. So we'll be using that for our terrain.
Now that we're familiar with SculptGL's tools, we'll load in a flat surface, and use SculptGL to model and color our terrain. Think about your experience plan and sensory map from above - how can your environment contribute to those experience goals?
In this tutorial, we'll use a free online image editing too called Photopea to add some detail to our terrain.
Now we'll actually get to walk through our virtual world and get a feel for our terrain. Afterward, you may want to go back to SculptGL and revise your project - walking through a world can teach you new things about it! The tutorials below will show you how to make a personal copy of a template project, and begin to revise it into your own place.
As you walk through your world, think about your experience goals:
Is your world starting to create the feelings/behaviors you want it to?
What changes will you need to make, either by editing your terrain, or adding more buildings/characters/objects, or by adding sound/light/other aspects of your scene, to better reach your goals?
Now that we have our terrain set, we can continue to build out our experiences by adding other elements to our places. These tutorials will walk through adding our earlier TinkerCAD models to our worlds.
(You can also make models in SculptGL and bring them in using the same steps as we did for our terrain above! The little froggy character in the image to the right was made in SculptGL.)