NOTE: In this module, we will be downloading a lot of files. Usually, browsers by default automatically stick all downloads in a "Downloads" folder that can be quite hard for students to find. To make things simpler, we recommend setting up your browser to ask where to save files (tutorial link).
Follow the tutorial below to become acquainted with SculptGL and its modeling tools. We'll be using this to create our body for moving through our world, as well as other objects we want to add to it.
Follow the tutorial below to "rig" your body with a skeleton, and animate it.
Before we move on with other tutorials, now would be a good time to take a moment and start developing the body you want to use to move through your digital place.
In SculptGL, use the various tools you've learned, including the paint tool to add color, and develop a body to move through your digital place. The only restriction is that it has to use what Mixamo and Unity call "humanoid" skeletons. Those programs assume a "humanoid" has two arms, two legs, and head (though as we know, human bodies come in way more varieties than that).
Follow the tutorial below to use the modeling program Blender to format the textures and colors of your model so they are usable in other tools like Mixamo for animating and Unity for placemaking.
First there's an easier method, which you should try first. If you run into a technical problem or error, don't give up, just follow the more technical method.
Once you have your model formatted, you can upload it to Mixamo to animate it in full color:
Follow the tutorial below capture animated gifs of your animated characters using the free program ScreentoGIF, and to further modify them using the website GIPHY.