The workshop is scheduled for Tuesday, June 4, from 9:15 AM to 1 PM CEST (Room 3). The workshop will be held as a hybrid in-person and virtual half-day event to allow participants to attend worldwide. Participation is possible after registering at least for the workshops (the registration process is available on the conference website).
Please contact alberto.monge@polito.it for any information about remote participation.
09:15-09:30: Welcome and introduction
09:30-11:00: Paper presentations and discussion (15 min per paper + Q&A)
E. Cicuto, R. Gennari, A. Melonio, An Inclusive Board Game for Smart Thing Design with ADHD Children [PDF]
F. Gini, E. Roumelioti, G. Schiavo, A. Marconi, Challenges and Opportunities in Leveraging Gamification for Enhancing Young People’s Digital Well-Being [PDF]
C. Ceccarini, F. Ballarini, C. Prandi, Enhancing digital wellbeing through co-design: some preliminary results [PDF]
A. Monge Roffarello, L. De Russis, Introducing Digital Wellbeing Learning in High School Education [PDF]
11:00-11:30: Coffee break
11:30-12:30: Group exercise on a specific theme
12:30-13:00: Summaries and Closing Remarks