Kuroko is a rather peculiar character. While her projectile needles can be used to some extent as zoning tools, her real objective is to activate her Potential by firing 236X needles at the opponent. Once Potential activates, she becomes an offensive rushdown beast hellbent on chasing her prey to the ends of the earth. Her dash becomes instant teleports and her air dash also has reduced endlag, allowing her to dash in with relatively safety and speed to continue her onslaught. Her Red Trump Card and Impact Skills also track fullscreen in Potential, making her kit particularly deadly.
Quick normals with deceptively good hitboxes on them
Extremely strong offense once Potential is activated
Access to many ways to punish fullscreen Blast activations and whiffs
Has several Blast invulnerable routes
Reliant on Potential activation to become threatening
Specials are quite situational outside of combos or punishes
Reliant on Blast and assists to fully flesh out her offense
Impact Skills ill-suited for defense