Escape Blast recovery speed is reduced by 19% when Blast Ignition is used
When boosting Climax Arts with Double Support Ignition, it now only costs the support gauge
Support call recovery and cooldown time slightly decreased during Double Support Ignition
Double Blast Ignition Climax Boost damage increased
Power Up Blast Character hitbox increased
214B now acts as a command throw
Recovery greatly increased on whiff
Guard break effect added on hit
236A is now is 0 on block has increased untech time, hitstun reduction increased
214C is now -5 on block and knocks down
214[C] is now +1 on block and ground bounces against grounded opponents
j236AB untech time increased
Just frame 2AB and 66B input window increased
2AB just frame input adjusted, changed to release AB within 3F of pressing the button
Potential activation requirement changed to counter hit the opponent once
Dash speed increased
Potential effect lasts 20 seconds
j236X recovery greatly decreased
214X startup and recovery decreased
Healing rate slightly increased
5B vertical hitbox increased
214AB vertical hitbox increased
First 2 hits of 5AB floats lower to the ground
236B and [B] tracks opponent location
236S and 214S startup decreased
236B projectile strength lowered
Trump recovery decreased, now -2
2B hitbox increased
j214AB now ground bounces
2B, 5C, jB, jC startup slightly decreased
236AB is no longer invulnerable on startup
2C and trump version 2C are now a low
Teleport distance after successfully nullifying projectile with 214X greatly increased
41236BC hitbox increased
Potential activation requirement changed to use 5 special cancels during Trump state
Trump recovery decreased, now -2
236AB untech time increased
236X > 66B frame gap decreased and frame disadvantage increased
236X > 66C startup decreased and untech time slightly increased
Horizontal movement of 5C increased
Backdash during potential is now a teleport
Potential activation requirement changed to hit the opponent 2 times with 236X
Trump recovery increased, now -2
214X and j214X > C moves KYH towards the opponent
Black Lotus does not drift upwards during 214X > X
Floats lower on hit
Attack buff lowered to 6% and added defense buff +6%
j214X no longer jump cancellable
214X and j214X > A and B are now jump cancellable on hit
A follow up knocks down
B follow up launches
C follow up untech time increased
jC follow up landing recovery decreased
Movement speed increased
Defense buff lowered to 10%
Passive healing removed
2AB recovery increased
2B is now a low
236X now blows back on hit
Potential changed to use 214AB (attack doesn’t need to hit) to gain an extra movement during 214X and Attack Level 1 for 10 seconds, can be activated twice a round
Cancel window after j[C] increased
236AB damage increased
5A, 2B, 5C startup slightly decreased
Follow up after 2AB launches straight upwards
2C untech time increased
j214AB untech time increased
214X and j214X proration decreased
2AB now hits when opponent is not in hitstun
5CC horizontal movement increased
236C untech time increased
Both Trump states defense debuff removed
214C recovery decreased, now -5
236A hits against crouching opponents
j214AB untech time increased
Potential effect changed to Support Cast Level 2 for 20 seconds, can be used twice a round
236AB knocks down from max range
Proration at max range decreased
Cannot Escape Blast until the last hit of Trump Card
jB startup slightly decreased
2AB proration increased
j236X hitbox placement adjusted and opponent floats closer to Shizuo
AB version untech time increased and super cancel window increased
Trump recovery increased, now -2
Potential activation requirement changed to call your assist without Miyuki being hit 3 times
Cannot Escape Blast until the last hit of Trump Card
2AB launches upwards and has increased hitbox
236AB now launches upwards
2B is now a low
214X startup decreased
B and C damage slightly increased
214X > A and [A] recovery decreased
214X > B and C and charged versions startup decreased
214X > X now special cancelable
Potential now grants Attack Level 1 in addition to the current effect
6S untech time increased, cooldown decreased
5S cooldown decreased
Hitting the opponent does not cause Last Order to disappear
6S startup slightly decreased, appears closer to the player during startup
5S vertical hitbox increased
5S startup decreased
6S cooldown greatly decreased
6S cooldown recovery decreased
Attack recovery decreased
6S cooldown decreased
Startup slightly decreased
5S cooldown decreased
Vertical hitbox increased
Startup slightly decreased
Cooldown decreased
Froleytia now appears in front of the player unless next to the opponent
Vulnerable during startup, invincible afterwards
Startup decreased
Vulnerable during startup, invincible afterwards
Cooldown decreased
Startup decreased
Cooldown slightly decreased
Startup animation changed, now appears on the ground
Now hits against crouching opponents
Startup decreased
Now causes wallbounce midscreen
Startup decreased
Cooldown slightly decreased
Now appears on the ground behind the player
Startup decreased
Hurtbox added during the move's duration
Attack portion removed
Now hits against airborne opponents
Cooldown decreased
Active frames reduced
Now appears closer to the player
Startup decreased
Now hits against airborne opponents
Hitbox increased
Cooldown increased
Now appears closer to the player
5S fireworks damage reduced to 1700
Finishing 3rd plate grants Status Up Level 2
Finishing 2nd plate no longer grants a status effect
Cooldown when hit increased
5S attack startup decreased, cooldown decreased
6S cooldown decreased
5S untech time increased
6S cooldown decreased
6S startup decreased, cooldown decreased
5S cooldown decreased
6S and 5[S] walk speed increased
Charm effect no longer increases player meter and now decreases opponent’s meter by half of one bar
5S and 5[S] now hits standing and crouching opponents even when not in hitstun
RNG mechanic removed, now using 5S or 6S will turn into Kamineko on the 3rd use
Portrait cut-in added when Kuroneko’s next attack is Kamineko version
Cooldown decreased
Regular 6S does not hit your own character and hurtbox removed once the counter initiates
Time counter is active and damage decreased
Launches lower on hit and proration increased
Kamineko version now acts as an unblockable counter but does not damage on hit
Cooldown slightly decreased
Increased launch height
Untech time and start-up decreased
Now hits against crouching opponents
Decreased start-up
Invulnerability slightly increased
Distance traveled increased per hit, max range from being hit by C moves increased (applies to 5[S] as well)
Cooldown decreased
Run speed increased
Cooldown decreased
Demon form 5S and 6S cooldown slightly decreased
Demon form 6S untech time increased
5S startup decreased
Now appears behind the player when next to the opponent
5S, 6S, and j6S cooldown decreased
Startup decreased, distance covered before attack increased
Last hit wallbounces midscreen
Does not go off-screen in the corner
Startup decreased, distance covered decreased
Cooldown decreased
6S cooldown slightly increased, cooldown penalty when Rusian is hit increased
5S cooldown decreased
Hurtbox added during startup
Opponent can no longer pick up lunchboxes
Increased effect when receiving lunchbox from the 2nd time onwards
Picking up the 3rd lunchbox now grants Status Up Level 2
Movement speed before returning increased
Appears from corner of the screen
Startup decreased and now appears on the ground
Cooldown decreased
Startup decreased
Support Ignition removed
Cooldown decreased
Appears closer to the player
Cooldown decreased
Startup and recovery decreased, cooldown decreased
P1 side wall bounces midscreen
P2 side untech time and damage increased
5S and 6S untech time increased
6S and 6[S] cooldown decreased
5S cooldown decreased
Attack requirements now appear in a set sequence
Cooldown increased
6S hurtbox removed
Guard Cancel now costs 1 meter
5S cooldown decreased