Its around my fifth time I've booted up the game only to be greeted by "PlanetCoaster.exe is missing/corrupted." I've done clean reinstalls and verified my files, but the error always comes back. I don't have any software that should be tampering with the game files and have no clue where the issue is coming from.

i made a game using php and JS, and i need to run some .exe files. i made all the test on local using MAMP and everything works fine. Now, i want to put the game on my website (i have the free version of planet hoster).


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But when i try to play, the pages don't want to execute the .exe (it was working on localhost). i saw that someone has been able to run python script on planet hoster using exec(), but it simply don't work with .exe.Do you have any ideas to solve that problem ?

During the setup, you will be asked to locate your install path for Trackmania. Make sure you enter the exact directory where Trackmania.exe resides. (If you're installing the Maniaplanet version of Openplanet, you're looking for ManiaPlanet.exe, and for the Turbo version it's TrackManiaTurbo.exe.)

Careful if you've installed Trackmania through Epic Games, as it may have installed the game twice!

Openplanet needs to be installed in the same directory as the game you're actually running. You can double-check where the used Trackmania instance is located: Once Trackmania is started, open the task manager, right-click Trackmania.exe and select to open its file location.

Some antivirus software can flag applications because they haven't seen the software before, or when they hook into other processes (like Openplanet does). Additionally, Windows Defender doesn't like that Openplanet's installer isn't code-signed, but that doesn't make the application insecure, Windows just warns you about it. (Code-signing is way too expensive for us unfortunately.)

3. If you want the overlay to be supported, then, using Aliens of Gold as an example, you will need to go to Steam\SteamApps\common\, find dosbox.exe in the game folder, rename it to something else, for example dosbox_original, add bstone next to it .exe and rename it to dosbox.exe. A similar procedure will be required in the case of the GOG version, for example, Aliens of Gold - E:\Games\Old\Blake Stone - Aliens of Gold\DOSBOX.

In the case of Planet Strike, the situation is more complicated. Simply replacing the .exe in the case of the Steam version will not work - placing bstone.exe in the DosBox folder will launch Aliens of Gold, while placing it in the target \Steam\SteamApps\common\Blake Stone Planet Strike\Blake Stone - Planet Strike at launch will be given a choice of what to launch. As a result, it remains to do without an overlay.

5. Create a shortcut to launch DosBox.exe (bstone.exe). Add --mod_dir guystone (or the name of another folder with the kit) to the parameters. If everything is done correctly, then in particular the first episode will be replaced with new levels, in the case of Planet Strike, you need to similarly create a shortcut and specify, for example, --mod_dir bse24.

Planet Initium is a stylized multi-player RPG survival game set on a mysterious alien planet. Players can choose from different characters, each offering a unique play style and narrative perspective. Play with friends to balance out the strengths and weaknesses of characters, or brave the islands solo!

PS, in case someone ask about my motivation, I just want to administrate experiment in a distributive way, so participants are not required to come to my lab to conduct the experiment. Anyone on this planet who has a Windows computer can download the .exe file and do the experiment, so I can have more participants and therefore more data.

I've found more junk in my C:\ (DLLs that shouldhave been where I found them) and deleted them without a problem (they where 100% malwares not windows related) I also know that he keeps coming back by running the rundll.exe of Windows to it might be a dll hidden around my pc?

running on my windows 10 1903 x64 without issue. Just unzip, drag and drop the .exe file in your programs directory, create a shortcut to it on your desktop, then run it. I use it for "work" when i log into a virtual machine to bypass company settings to lockscreen when idle.. very ingenious.

Technical: Planetoid uses Value Noise (incorrectly named Perlin Noise by many) to create landscapes by layering up a number of 'features' and compositing the results into a single layer. The resultant texture can be revealed as a rectangular (2D) map or wrapped around a sphere, with lighting, to create a very realistic looking planet. Original Value noise routines were stolen from Sepcot's website and were originally published by Hugo Elias.

Man,I have mixed emotions on this plugin.I went through all that work learning techniques all these months from users mostly on here and a little myself for making planets from scratch.Now,anyone who's fingers aren't broken can make a planet with a click or 2 and that just makes me jealous.Anyway,this is a very very cool plugin.Good work Ego and those who helped him.

@JohnnysDream: Don't give up on the techniques you've learned. They are valuable. Planetoid fills a niche. I fully suspect that Gods advanced users will continue to make their own planets because of the fine control they have over the results. However - if you want to whip up a planet REALLY quick, Planetoid should do the job nicely.

The posters in this thread are already creating stunning works with Planetoid, especially in combination with other effects. See yellowman's image above for an example. Nice use of a bit of extra lighting! Same can be said of Lloyd's yellow planet - that halo effect is very nice.

Just wanted to say that this plugin is brilliant, i never at all really comment on anything that i think is great but this is some great development. Now i can create planets for my game that i was going to scrap

The speakers from the stereo in the living room were placed on the table in the basement, with the computer and monitor between them.With a case (or more) of beer next to us and most of the light bulbs in the ceiling unscrewed, we'd listen to "The Planets" by Gustav Holst as we carefully selected the "universe" in which we were about to battle each other. The music would then change to Genesis - every album ever made while Peter Gabriel was in the band (with the exception of "From Genesis to Revelation," which I didn't own). Sometimes Andy would bring a new CD with something different, and THEN the Genesis music would start.


There was just one problem. Occasionally a planet would revolt. We didn't like this aspect of the game. How would you like to be playing chess when suddenly a pawn changed to your opponent's color? We had a work around. We played on a Tandy TL-2 which booted to MS DOS in ROM. In other words, it didn't boot from the hard drive, so it would come to life almost instantly. At the end of every turn we'd save the game, and if there was a revolt we'd hit , reboot and load the saved game back in.


There was much talk about the author, Rick Raddatz, while we were booting. He seemed to have disappeared. A letter to the address displayed at the end of the game went unanswered. We just wanted him to disable the revolts. We wondered what became of him. Was he even still alive?


Maybe he was on Skid Row! Yes, that must be it, years of playing Galcon and drinking beer had ruined his life. He had been destroyed by his own creation.

In a real game you'd go after the entire universe and play about 40 turns or more. At some point you'd begin to attack each other, then the real battle starts. You'll each have thousands of ships. Taking your opponent's home planet will demoralize him.

Hello! It's not an "app"! It's a computer program. I hate this "app" bullcrap from Microsoft. Would they have called GWBASIC an app?? Click to download GALCON24.EXE by Rick Raddatz. Get DOSBox to run the EXE files. Click on the picture for the link. You need this. Listen to Gustav Holst while you read the rest. Click on the picture. I've been listening while typing this! A little about the QuickBASIC code and the game: I started this in 1996. I'm not a programmer, and it certainly shows. I had written a few simple programs in GWBASIC and made some additions to the ROCKET program on the previous page, but that's about it.


This game has two notable improvements over the Rick Raddatz version in that you can load a saved game from the first screen, and the names of the saved games are displayed in a menu. In the "real" version you have to know the name of the saved game and if you type it wrong, the game will crash.


The code is written in such simple terms that someone with no knowledge of QuickBASIC can tell at least half of what is going on in the game by reading it. The only caveat is that if you're looking at it in Notepad or a web browser you'll see that QuickBASIC lists all the subroutines alphabetically.


For instance, the first subroutine listed is "SUB AddTurns," however, "AddTurns" wasn't the first subroutine written and it isn't used till near the end of the game. Just look for SUB and see if it makes sense. You'll encounter END SUB, then the next SUB will be listed, etc. etc.


The game wasn't written in any structured way; it was done piecemeal. The first version is just a rectangle with dots in it. This would become "the universe." The next version took 40 "planets" and arranged them randomly on the dots. The next version assigned a production and kill ratio to each planet. The next version had you enter your moves. This went on and on till there was what appeared to be a working Galcon screen. Except it didn't work.

 An early version. The "planets" are randomly drawn on top of the dots and each one is checked to make sure

no two planets are in the same spot. Notice some of the planets are in lower case, and one is planet "up arrow."

 The first major roadblock was how to move the "ships." Now don't get the idea that I was glued to the computer, pounding out code while guzzling Coca-Cola. I was glued to the computer, but I was pounding Yuengling Lager. It was more like, "It's Saturday night, I've dialed up all my favorite Bulletin Boards, and now I'm bored. I think I'll work on THE GAME."


I couldn't figure out how to move the ships, but I don't think the beer had anything to do with it. Or did it. At any rate, I stopped working on it for awhile.In 1998 I found Rick Raddatz! The Internet was exploding and Rick had a website. There was no contact info on it. I sent an email to rick at raddatz dot com, just guessing that would be an obvious email address, and he wrote back!! I asked him to turn off the revolts and email me a new version of Galcon. He told me he wrote the game in 1988 while in college and the source code for the game was lost. He said that as DOS faded away he just deleted it to close a chapter in his life. 


According to Rick, The idea for Galcon came from a game named "Stellar Invasion," released in 1986 by Bearbyte Software, so he couldn't take credit for it. be457b7860

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