Daggerfall Expanded Textures is a mod that, as the name states, expands available graphics for modders via attractive but faithful new textures and sprites.
Given Daggerfall's ID system, modders must be careful to not reuse IDs to avoid compatibility issues, but DET can use this to its advantage.
See, DET can assign a consistent use and purpose to various IDs, which can be referenced and reused by different mods. Consequently, other graphics mods can override DET's textures and still work with content mods.
You can look at the ID catalogue and DET as two separate entities.
DET will always be updated to parity with the ID catalogue. That is a guarantee. So you can look at DET as a 'blanket' that covers
everything a mod might need and then some more.
But other mods can utilise the catalogue themselves. (Replacing all horses with unicorns, turning every asset into a cupcake, making a furry reimagining etc. )
Ripping textures from DET or using edits of said textures and models in your mods is not permitted.
Manual method:
1. Download DET and put it in your [DFU GitHub]\Assets\StreamingAssets\Mods folder
2. Launch DFU from Unity3D with DET loaded (the "play" button on top of the scene screen)
3. Get to, at least, Daggerfall's main menu (not DFU's settings menu)
4. Switch to the editor view (while the game is still loaded) and open the building/dungeon file you want to add the asset to.
5. Type in the numbered model/flat ID in the "Add Object->Add Manually" tab.
6. Your asset will be placed in your building/dungeon file.
One thing to note : If you save a building/dungeon with a custom asset, you will always need to open it with DET loaded. If you don't, the custom asset won't be loaded and saving the file will remove it from the building data.
-Instructions provided by Cliffworms
Utilising the RMB Editor:
The RMB editor is a beautiful tool created by Podleron, and it supports DET and similar asset packs.
The tutorial is found here.
Great! Get an idea of what you want. Check the catalogue and select what textures you want to focus on. Make sure that your texture matches the description provided (A trumpeter woman must stay a trumpeter woman) so the content modder's choices to use a specific sprite are respected. Make the sprite name the same as in the catalogue and give it an XML file. If it has frames (indicated by 0-2 (3 animation frames), 0-10 (11 animation frames) etc.) make sure your edit covers all frames.
Bundle your mod into a .dfmod file and release it on your chosen platform!
of me
(DET 1.1.x supporters)
Aaron, Altus, Captain Sherman, Carademono, Comrade pollux, Cyrus lokan, Fuggolian, Gay Actor Michael Douglas, Joey Ballz, Joey Vinsant, Kab the Bird Ranger, Ongaong, Construction Worker.
(DET 0.8/9.x supporters)
Aaron, Glue, Altus, Ashani, Captain Sherman, Carademono, Comrade pollux, Fuggolian, Kab the Bird Ranger, Modus_The_Misanthrope, Ongaong.
(DET 0.7.x supporters)
Joey Vinsant, comrade pollux, Fuggolian, carademono, Jupiter Lighthouse, Kab the Bird Ranger, aaron
(DET 0.6.x supporters)
Heath Horne, comrade pollux, Fuggolian, carademono, Jupiter Lighthouse, Kab the Bird Ranger
(DET pre 0-0.5.x supporters)
comrade pollux, Garroh, Fuggolian, Jonathan Gomez, Jan Pospisil, Sam Keightley, carademono, Jupiter Lighthouse, NuclearNautilus, Saucisson, Kab the Bird Ranger