Have you ever seen a visualization of a product that blows you away? How did they do that?? As designers, we often take inspiration from the world – and visualizations – around us. Learning how to approach using that inspiration, especially when the creator(s) aren't around to tell you how it was done, is a must for designers!
This project challenges students to find an aspirational "target visualization," then analyze it to imagine a possible "toolchain" – or, sequence of analog and/or digital techniques, software, manipulations – that could result in a similar visualization. Then, students must recreate the toolchain while incorporating one of their own previous works – a lamp from a previous design studio course – into a new, hi-fidelity visualization.
Find their visualizations, processes, and critical reflections below.
Designed by: Elise Aultman (2023)
Original Concept Description: One sentence description goes here.
Intent of Redesign: For my redesign, I wanted to ....
Process: Brief overview of the steps you took.
Reflection: Brief reflection on your work.
Sources Cited: Here with few-word description and links.
Designed by: Lincoln Ahn
Original Concept Description: A plywood and hanji paper lamp made to represent heritage as both a harsh driver and a focusing ideal through the use of a spinning filter.
Intent of Redesign: For my redesign, I wanted to tackle my main grips with my original design, those being the abandonment of my goal of utilizing "permanent feeling materials", a lack of passion for lamps, a general lack of polish, and a middling mechanism. To do this, I decided to change the lamp into a watch to strengthen the original concept and channel my interest in watch design.
Process: First, I re-evaluated the mechanism of my design, which was a main cylinder with hanji paper that spun to reveal a harsh lightbulb. I decided to use the mechanism from the Vacheron Constantin Jalousie, which has a similar mechanism. I then decided on a piece of inspiration, a famous ad by Patek Phillipe that also made heritage the main focus. Then, I found a square shaped pocket watch by Patek to model the general shape of the redesign after. I then modeled my pocket watch in Fusion, rendered it in Keyshot, and then put it into the edited ad along with a photo of a younger me receiving instruction. I then edited the text, logo, and photo to better match the target visualization.
Reflection: Overall, I enjoyed redesigning my lamp project and analyzing the key elements of my target visualization. I also feel like I improved in Photoshop, though with a little more time I would have liked to learn Lightroom. The re-tweak of the mechanism for the watch was also a lot of fun to implement, and it was interesting to see a similar mechanism made several decades ago. Copying the target visualization was interesting; there wasn't an exact 1-to-1 version of the main font so I had to find something almost identical and manually edit the text. However, the main message of the ad was incredibly similar to my existing lamp project so overall it wasn't too much of an issue.
Sources Cited: Ad (Patek Philippe Celebrates 20 Years of Its Iconic Advertising Campaign (forbes.com) Jalouise (THE WATCH WITH SHUTTERS: THE VACHERON CONSTANTIN JALOUSIE AND ITS HISTORY - Coronet - Rolex Stories ) Patek Pocket Watch (Vintage Patek Philippe Pocket Watch Platinum (nadinekrakovcollection.com)
Designed by: Nicole Li
Original Concept Description: A turtle lamp made out of water bottles and stitched together with string. A call to awareness of the impact of waste on the environment.
Intent of Redesign: For my redesign, I wanted to make the lamp have a bigger presence in the room through the use of more water bottles in its composition. Doing so creates more emphasis on the use of waste.
Process: I first looked up visual references to determine the scale and placement of my lamp. I then remade my lamp in fusion 360 buy duplicating water bottles. Next, I took the visual reference and my model into keyshot and lastly added lighting effects by hand.
Reflection: Overall, I learned how to use and combine different programs to recreate and revamp an old piece. I was able to accomplish the goal I set out for with this process. I had some trouble with modeling as duplicating a bunch of bottles did not make fusion very happy, so I had to limit the number of bottles and cut out ones that weren't in view. I also had some trouble figuring out how to create the lighting/shadows on keyshot and ended up just hand drawing them.
Sources Cited: Visual reference link- https://quatropi.com/products/extra-large-modern-square-black-oak-1-2mt-coffee-table-ag-studios-397e?item_group_id=PG_397E%201.2%20HB03
Designed by: Mica Bendezú
Original Concept Description: The original concept was an exploration of LDPE and its reflection of light. The form was inspired by deep sea jellies.
Intent of Redesign: For this project, I decided to re-imagine the original concept based on an early sketch for the light project. My goal was to take this rough sketch, which I thought had potential, and turn it into a rendering in the style of video game concept art. Specifically, I used concept art done by Pavel Goloviy for the video game Subnautica.
Process: Before I reached a solid goal, I played around with different concept art pieces and using generative AI as a tool. I decided I didn't want to go in that direction, and chose a concept art piece after further consideration. Then, I examined the art piece's signs of facture--what kinds of brushes were used. I explored and tested the brush options in Procreate and from online resources, as well as making my own to make a collection of brushes that mimic those used in the original piece. I also practiced the movements that I guessed were done from the original art piece's mark making. I then sketched out (on paper) a composition that would resemble the reference visualization. I moved a sketch into Procreate, then did the linework digitally. I moved on to rendering, color-picking from the original piece, correcting and re-doing steps/layers as necessary.
Reflection: While I have some experience with digital artwork and sketching, this project challenged my previous skill and pushed me to learn new technical skills as well as get a better sense of how an experienced, confident artist/sketcher would create an expressive work. (For example--where to focus detail vs broad strokes, when to use which layer blend mode, how to choose colors to add depth.)
Sources Cited: Visual reference
Designed by: Chipper Stephen Orban
Original Concept Description: A combination of organic and geometric forms that introduces tacit play with light.
Intent of Redesign: To create a more harmonious form that celebrates the great outdoors. Tacit play with light is reimagined without the need for strings and caps. Ambient mode (closed up) creates a warm glow that's easy on the eyes and fit for the early morning. Sun mode (opened up) creates a shining array of orange light great for the evening. This feature takes inspiration from how pine cone seedlings mature over time.
Process: Candidates for a target visual were selected on Pinterest. After judging between them I took my target visual into Photoshop to remove the original product. Using Vizcom I was able to alter the suggested time of day to a morning sunrise and create a new target visual. An alternate target was made that suggests a later time of day in the evening. To create my redesigned lamp, I ideated with pencil sketches and finally digital ones. Vizcom was used to take my digital sketches and render them into more believable materials. Finishing touches such as shadows and light projections were done using Photoshop.
Reflection: While I had intended to work (for my first time) with both Vizcom and Krea, I only had time for Vizcom and was satisfied with my results. It was exciting to see that program interpret my sketches very close to what I was imagining in my head - in literally one click of a button. A pitfall I've discovered with Vizcom's "weight" slidebar is a little confusing. I thought, much like opacity, this would control the amount of rendering done to my sketch, but it actually determines how close the rendered outcome resembles the sketch.
Sources Cited: https://auroraeshop.com/products/blossoming-wooden-chandelier
Designed by: Héloïse Richer
Concept Description: A lamp made in a day, using thrifted (up-cycled) items.
Process: I went to a thrift store knowing I wanted to make a lamp out of a bowl. I was thrilled to find a red Tupperware bowl and a vase, which became the foundation of my project. The making of my lamp took shape through sandblasting the Tupperware for a more unified, drilling the vase for the wire hole, achieving a frosted look with spray paint, and wiring everything together.
I used my reference image as a guide to make the scene with Cinema4D, then Blender, and Fspy to get the camera angle right. I made 3D models of all the furniture but found it hard to copy the exact light and shadows. After a couple attempts, I chose to put my lamp into the original picture with Photoshop, making small changes to the shadows and the light reflection to make sure it blended in well.
Reflection: I was super excited to challenge myself with this project, I am happy with how everything turned out. It made me more confident in my crafting skills and also taught me the importance of flexibility in my approach, showing me that there are many paths to achieving a result.
Sources Cited: reference image: https://www.pinterest.ca/pin/282037995421461593/
Designed by: Sydney Greenwell
Original Concept Description: A means of exploring color theory and ambient lighting.
Intent of Redesign: I wanted to create a way to see the motion of the light and how it effects the surrounding space. I also wanted to take this opportunity to improve the overall design of my original light project, changing the the base and adjusting the placement of various colored panels.
Process: I started this project with the believe that I wanted to use photoshop to showcase my light in a new space. This would allow me to see the color reflected on the walls, but it lacked the movement and clarity I was looking for. I decided to change my idea and began to look at different illustration styles to create a gif that showcased the motion and reflection on the wall. I researched various industrial designers sketching styles, until I came across the work of @mcpbowman. Their work uses strong black outlines, hashmarks and a scribbly blocking style which I wanted to incorporate into my drawing. I created a 3D model of my new design, with my desired changes. I then utilized my new design to sketch over and manipulate to show the light elevating.
Reflection: Although my final composition did not follow my original plan, I am pretty happy with the outcome. I enjoyed sketching and turning my design into a different style. I thought the gif was a fun way to showcases its movement and light reflection. I also enjoyed being able to redesign my original concept and make improvements. I found it easier to build my design in 3D then draw off my new reference.
Sources Cited: Visual References: Pinterest, @mcpbowman
https://rumiliving.com/en-us/products/bauhaus-inspired-retro-aura-lamp?variant=42653896507616
http://alexanderschul.com/works/elevationlamp/
Alterations: Fusion 360, Procreate, Ezgif
Designed by: Cynthia Szeto
Original Concept Description: A light which combines elements of organic and geometric shapes and is activated with the addition of play.
Intent of Redesign: This image is not so much a redesign of the light itself but how it is presented. I wanted to show it in a more professional fasion which someone could possibly want to buy from
Process: I researched what kind of advertisements fit my light the best through the use of Pinterest. Once I found some I like I used photoshop to isolate my light, edit the lighting, and add in the graphics. then Procreate to finish out the details like the string attaching the disks.
Reflection: My experience in Photoshop is limited and I have not used it very much as of the start of the project. This assignment really allowed me to get to know some new tools including the pen tool, paths, levels, and curves. In the end I liked how it turned out and I think that the end product does a good job at making the piece more sophisticated.
Sources Cited:
Visual reference : Pinterest https://www.pinterest.com/pin/422281209867033/
Programs - Adobe Photoshop, Procreate
Designed by: Katrina Boyce
Original Concept Description: A colorful risograph-inspired zine that provides a narrative of how a unique wooden light fixture can be displayed in a home and its effect on the space.
Intent of Redesign: For my redesign, I wanted to explore a new technique and create a visual that depicts the versatility of my light design.
Process: Once I had gathered inspiration, I made a storyboard of what I wanted my zine to include. The cover includes the title of the zine and a row of houses. The nearest house is brighter than the rest and has a warm sunburst coming from the window. This draws the audience to the light and encourages them to open the zine to learn more about this light. Once opened, there is a set of double doors. This is the entrance to the home and to all the illustrations of the various rooms with the light. The doors open in the middle, mimicking real doors to reveal a four-page spread, each page consisting of two views of one room: light on and light off. The upper pink version of each is desaturated which contrasts with the bottom version of each room which is bright and has warm rays radiating from the lights. This displays the impact of the light on a space and different configurations within a home. I created my zine in Illustrator and color-picked colors from a risograph chart from Clatterpress, a Columbus risograph printer. After corresponding with one of the Clatterpress founders, I determined printing actual risographs zines would be out of my budget. I then went into Photoshop and put a low-opacity brush over everything to make it feel more textured like a real risograph. I also have some aspects of the design misaligned to add to the imperfect risograph look. I then printed it out on a regular printer and cut, scored, and glued the zine together. I took pictures holding the physical zine and used Photoshop to make it look more like the reference photo.
Reflection: I am happy with my final visualization. It encapsulates the warm energy I intended and provides a narrative for my light that matches my aesthetic. The bright blue background pairs well with the classic risograph color palette of the zine. I also enjoyed learning about risograph printing throughout this process and I would like to learn even more. I still want to print actual risographs at some point, whether it be of this project or another.
Sources Cited: Adobe Illustrator, Adobe Photoshop, Pinterest, Reference Visualization: https://www.pinterest.com/pin/772930354827518134/
Designed by: Cheyann Clingerman
Original Concept Description: I wanted to explore user interaction and curiosity towards light through a dark and concealing form that reflected the laser out at different angles.
Intent of Redesign: For my redesign, I wanted to explore a more open design that would give the user more options for play and control.
Process: I started by sketching on paper the interactive mirror design that could be moved to any angle by the users. Then I made a 3D model of these mirrors in the box. Next I finalized the 3D model with glass and other accents. I made a test animation in Autodesk Fusion by exporting individual frames. I referenced real laser motion to make the model fully understandable to the viewer. After satisfied with this, I moved the model to Keyshot and created the final animation in the same way. I added some touch-ups with Photoshop.
Reflection: I was not satisfied with the materiality of my original concept, so this project was really nice to revisit and improve on this idea. The concept is strong but using keyshot and 3D modeling techniques gave it a fresh layer of professionalism.
Sources Cited: Laser reference: www.youtube.com/ArborScientific
Designed by: Aliina Lange
Original Concept Description: A wax warmer allows the user to experience everything light has to offer: light, warmth, and scent.
Intent of Redesign: For my redesign, I wanted to focus on the aspect of scent. I focused on how I could visually represent the scent that may be in the environment.
Process: Using my original concept, I explored mood board on Pinterest that were made of warm lights. When introduced to the idea of focusing on smell specifically, I explored incense, candles, and oil lamps. I used AI to help me alter my inspiration pictures quickly, but it simply wasn't what I was looking for. Starting the process over, I used my own sketches and the inspiration pictures to imagine a new possibility. I sketched over my inspiration image in Photoshop, and then I ran that drawing through AI to quickly change the entire ambience and style of the space. My form remained the same, but I got it into a soft and warm anime style quickly by using Vizcom. Once I was satisfied with the "vibe" of my piece, I took it to photoshop to correct the mistake that AI had generated.
Reflection: This process taught me the value of using multiple softwares to my advantage. I had really only stuck to one for past projects, but I appreciated the effects I could get by carrying my work over to several domains. This project led me down a path that I hadn't thought of when creating the original design. I find that this whole assignment was a reflection on the light project. If I were to go through this process again, I'm sure I'd come up with something completely different: which is exciting to think about.
Sources Cited:
Visual References: Pinterest
Alterations: Vizcom & Adobe Photoshop
Designed by: Kora Lilly
Original Concept Description: A sculptural piece that when interacted with would change form as well as the light that was emitted. This piece is minimalistic on the inside but showed its true colors once it was physically interacted with.
Intent of Redesign: For my redesign, I wanted to increase the scale of the light as well as showcase the colors of the form. I intended to completely change the light but keep the sculptural aesthetic. I also wanted to explore putting this new design into a space.
Process: To start my project, I took images of my original lamp and outlined the strong suits as well as the pain points of the design. I new I wanted to recreate my form as the materiality and scale were not attractive to me. I then started my search on Pinterest to find some reference images that sparked my interest. After creating a mood board, I did an initial sketch of the new lamp which then lead me to collaborate with my peers and faculty. This first draft allowed me to hone in to the key areas I wanted to focus on as well as showcase in my final image. I decided I wanted to go a more realistic route so I used the photo shop AI tool to get my final form. After this form was set, I sent the file to procreate where I sketched over the image to include reflective light, a mesh over the form, and other smaller details.
Reflection: After completing this project, I was surprised at how hard it is to work backwards from one item to another. Often during this project, I would have to change my toolchain or do the steps differently then I would normally. I was also able to learn more about photoshop and the AI generation tool on that platform. One thing that was nice to reinforce through this project is the idea that it is possible to revise projects that you have so called completed. This project took this perspective to a level that really allowed us to push the boundaries of what we consider a “complete” project. If I were to do this again, I would like to apply this to a physical project and completely remake the project.
Sources Cited:
Tools: Photoshop, procreate, layout, Pinterest
Visual Reference: Cylindrical Form: https://www.lumens.com/camila-pendant-by-bruck-lighting-BLSP374657.html, Full Form: https://www.lightopia.com/Details/LZF-SwirlPendant/17923, Background Image: https://www.lauradeane.com/blog/an-art-buyers-guide-to-collecting, Metallic Cellophane: https://www.amazon.com/Metallic-Opal-Cello-Wrap-WRAPS-MSMGO/dp/B01B275LZ8, Tulle: https://www.etsy.com/listing/1328825438/medea-boutique-wedding-veil-tulle-color, Wooden Bar: https://www.etsy.com/listing/1401026341/seks-oval-linear-suspension-chandelier
Designed by: Sophie Chu
Original Concept Description: Instead of using plastic to pollute the earth, turn the plastic bags you already have into a beautiful imitation of nature. Inspired by the sun shining through the leaves, the Leaf Lamp breathes new life into plastic and relies on convection currents to spin.
Intent of Redesign: For my redesign, I wanted to change the original form of the lamp and reimagine it. The most important part was to bring down the leaves and completely shade the lightbulb as it was way too harsh. I also wanted it to take a slightly different form - something that was more balanced and even.
Process: After I found my reference images, I drew up quick sketches in Procreate to ideate what the new light could look like. I was drawn to more circular shapes and used that to guide the sketch. In Fusion360, I used my sketch as a canvas so I had something to reference. It took many tries to achieve the "leaf" look but I ended up doing them in surfaces and then giving them thickness to change them into bodies. I then made several radial patterns of the leaves to form the turbine shape. I also made sure to include a lightbulb, electric wire, and wall before I went into Keyshot. In Keyshot, I explored a ton of materials for the leaves and ended up importing a translucent cloth from the Cloud Library. After I had the colors and textures selected, I duplicated the light so there were three. For the wall, I used a drywall material on "plastic". For the light, I used a warm point light that had been toned down to 1100 lumens. After hours of rendering, I could not get past the sparkles/fireflies so I settled for rendering in basic mode. The animation was done in product mode but 5 seconds took 2 hours. I took the final image into Photoshop and removed the background. I took the original background from the reference image and merged the two together.
Reflection: I was very frustrated at each step of the process. I spent hours on fusion making leaves and it took so many tries. Rendering was even worse as the sparkles wouldn't go away. I looked online and found a Reddit thread where someone had the same problem. They saw significant improvement when they rendered at 3000-4000 samples but I did not have time for that. The best I could do was render in basic mode (which lost a great deal of detail) and photoshop the original background in. I wish I could have spent more time figuring out Keyshot. The process was very slow and tedious. I'm not completely satisfied with the way my visualization turned out. I feel that it doesn't look entirely like how I wanted/envisioned it would. However, I am proud of the work I did and I definitely learned a lot in Fusion360, Keyshot, and Photoshop.
Sources Cited:
Reference Image: Porcelain Leaf Shades - hand carved - Rika Herbst
https://www.pinterest.com/pin/814096070171436071/
YouTube Tutorials:
https://www.youtube.com/watch?v=YJZvAOXIbDo&t=70s https://www.youtube.com/watch?v=NJSk-Etfoh0&t=694s https://www.youtube.com/watch?v=ctKs9luD2VA&t=658s https://www.youtube.com/watch?v=-_9WHL271eM
Software: procreate, Adobe Photoshop, Autodesk Fusion360, Keyshot
Designed by: Joe Christiano
Original Concept Description: A ball of magic. With the use of card, projections and light; this magic ball uses a deck of cards and light to show an unexpected reveal.
Intent of Redesign: For my redesign, I wanted to focus on making a light that is more aesthetically pleasing and could potentially be seen in a house as decor.
Process: Playing with my original idea of the cards, I wanted to incorporate the suites of each card while also demonstrating projections. I first looked up some insperation photos and found lamps with different materials and different methods to be hung. I then sketched what came to my head based off of those reference photos and ended up with a round structure that has suites repeating around it. I then went into fusion 360 and created a CAD model. I then went into keyshot and created the orientation of my reference photo and rendered it with the light on and the light off. After that I put it into photoshop and matched the background to the reference photo and added some projection light features. To make a gif I used the two files of the light on and off, then made them cross fade into each other which made it look like it was turning on and off.
Reflection: This process wasn't to hard. At first I didn't really understand why I was using multiple softwares but I then realized that by using all these softwares togther it made this process go way faster. I was able to put whatever lighting into it even if the render didn't have it. I think in the future could do this process even faster and possible make it look better.
Sources Cited:
Visual References: Pinterest
Alterations: Fusion360, Keyshot, Adobe Photoshop
Designed by: Francesca Knoetgen
Original Concept Description: An interactive light that portrays the meaning of inner beauty.
Intent of Redesign: For my redesign, I wanted to create a more sophisticated and abstract light fixture that would be suitable for a home. I intended to increase the scale, and maintain an organic form.
Process: To begin my process, I used Pinterest to seek out inspiration for the form and background image. Once I found references that I was satisfied with, I went into procreate and began to sketches various ideas for the form of the light, drawing from what I saw. I then went into Fusion 360 and attemtped to create multiple forms that incorporated a spiral texture. When I couldn't quite reach what I wanted to, I quickly changed gears and went into photoshop. I used a combination of my sketches and reference images to feed into the generative fill function in Photoshop. After endless attempts of images and tweaking the prompts, I finally landed on one I found aesthetically appealing and fit my purpose of intent. From here, I worked between Photoshop and Procreate to remove the previous image, fill and fix any gaps or deformations, and adjust the lighting.
Reflection: I am satisfied with my final outcome; the form, texture, and ambiance all accomplish what I was going for visually. While also unintentionally maintaining my concept of inner beauty as it resembles the inside of a mushroom cap radiating out. From the beginning, I knew I wanted to completely change the form of my light as I was not proud of what I had originally created, so jumped straight into Fusion to try and completely redesign the form. However, I became very frustrated and felt limited with what I could create. I wanted to explore an organic form, and found that Photoshop and Procreate were much more forgiving. At first I had my difficulties with Photoshop, but after spending a bit of time playing around and looking to the internet I became acquainted with the software. I definitely think it is beneficial to work between several softwares, as it allows you to utilize the best features from each to put towards your design.
Sources Cited:
Visual References: Pinterest
Final Reference Image: Frasselampan - Lampa Anders Fransson, Fagerhult
Alterations: Adobe Photoshop, Procreate
Designed by: Lea Sokol (2024)
Original Concept Description: Originally, I planned to design a light that resembles a shooting star as light "shoots" across when it is turned on.
Intent of Redesign: For my redesign, I wanted to focus less on the motion of the design and more on the aesthetic when the light is left alone. I also wanted to give the light a more useful and practical purpose.
Process: Initially, I looked at Pinterest for light fixtures that I wanted to use as my target visualization. Once I found the one I wanted to use, I went into Vizcom and had AI generate different versions that design, based on the descriptions I wrote. After I got inspiration from this, I went into Fusion 360 and began building a model of my updated light. After the model was done and I put appearances and textures on, I went into Photoshop. Here, I removed the light fixture from my target visualization and put mine in its place. After this, I used different tools to make the light look Illuminated.
Reflection: While this redesigning process is new to me, I did not have too much trouble doing it overall. I struggled to know which tools to use to build my model in the beginning; I was unsure if I should have sketched a new design or 3D modeled it. However, I was able to create a new design successfully. I struggled a lot in Photoshop to get rid of the old lamp and to make my lamp look like it belonged. I am new to using Photoshop in this way. I played around with a lot of the tools and was able to add lighting, but with more time I could have made it look better and more seamless.
Sources Cited:
Visual Reference: https://www.wayfair.com/lighting/pdp/orren-ellis-treanor-16-chrome-table-lamp-ornl1550.html
Designed by: Isaac Moyer (2024)
Original Concept Description: My original design took advantage of a twisting motion to open the light and control how much shines through.
Intent of Redesign: For my redesign, I wanted to focus on creating a scene for the light where it would add to the feeling of the scene. I wanted it to fit better as a desk light in a minimalist setting.
Process: The first step in my process was to look at other desk lamps in google images and find an aesthetic that I wanted to match. After I found the reference image that I wanted to use I went back into fusion 360 to slightly tweak my light so that it would match the scene that I was putting it into. I made the form more rounded to give it a softer appearance and then I added a threaded cylinder through the center to replicate the body of the original reference image. My next step was removing the lamp from the reference image. After this I took my lamp into Keyshot and added the materials that most matched up with the reference lamp. After this I added my reference image as a backplate in keyshot and matched the perspective of my lamp with the original. I then rendered the image and brought it back into photoshop to add the appropriate light and shadow to make it look more realistic.
Reflection: Overall this was a fairly simple process and there were few issues that I ran into. I was able to create a toolchain that I followed, which made everything simpler since I had a process to follow and knoe what tools to use for each step. It was fairly easy to remove the old lamp and render my in its place. I did struggle with creating the right perspective but this was solved by rapid testing and adjustments. The other problem I had was making the lamp appear as if it was actually sitting on the table, however I was able to get over this hurdle by adding contact shadow to make the lamp seem like it was on the table.
Sources Cited: Visual reference
Designed by: Jessica Angst (2023)
Original Concept Description: The concept for my original design was to create a warm atmosphere while exploring how light can effect how color changes.
Intent of Redesign: For my redesign, I wanted to keep the warm and cozy aspect of the lamp but place it in a scene that I found to then make it blend in while also add it's pop of color.
Process: I started with looking on Pinterest and google for images, searching key phrases like "home library". Once I collected some inspiration and a direction to work towards I took my reference image and brought it into Photoshop. I did a test to get feedback on proportion and lighting and then worked from there to re-photograph my lamp. Using Will's tip to use a guide piece of paper under my lamp, I tested angles and lighting with the lamp on and off. I then brought those images into Photoshop and worked at making them look like they belonged. Once I got the image with the lamp on and the lamp off I then looked around at apps to make them a gif.
Reflection: With this project, I'm glad that I chose to get more practice in Photoshop. Even though it took me longer than I predicted, I'm happy with how the editing turned out. I feel like my lamp looks like it belongs in the space and going forward I have some more technical tricks I picked up through YouTube tutorials.
Sources Cited:. https://us.audocph.com/products/jwda-table-lamp-portable the reference photo I used. I generated my gif with GIF Maker.
Designed by: Emily Tanchevski
Original Concept Description: The original design is a study of wood bending techniques, in this case kerf patterning, and an exploration into the relationship between human manipulation of the object and how it effects the light surrounding the object. It is both a light fixture and an interactive piece.
Intent of Redesign: I am pleased with the original concept and form, but I wanted to elevate the piece and give it an extra bit of flair.
Process: I browsed lighting ideas and light fixtures on Pinterest to form a collection of visual references. Since I intended to keep the core concept of the design, I searched for references centered around the casting shadows through the use of pattern, as I had done with my original kerf lamp. I came across the Superpose Pendant Lamp by Frederik Kurzweg which had a similar shape and lighting effect, but I was also intrigued by the sheet-metal material, color palette, and use of layering in the design. I used this reference to elevate my light fixture, implementing another layer to the piece, incorporating metallic mesh, and redesigning the way the light bulb itself rests in the piece (see photos). From my 2D sketches, I made a 3D model of the new design and rendered it as an image in Keyshot. From there, I used Procreate to edit the images and layer each piece of the final visualization into the final photo.
Reflection: I am extremely happy with the revamped design and would love to see it come to life. The extra layer adds more dimension and visual interest, and also give the design a more complete look. Initially, I wanted to cut the kerf pattern out of metal sheets to match the reference, but the kerf pattern was too large and made the sheets look too chunky. I switched the material to mesh on top of the kerf patterns I applied in the 3D model to so that the final design matched the lighting effect from the reference image.
Sources Cited: Superpose Pendant Lamp--Frederik Kurzweg Design Studio--Visual reference.
Enoki lamp image from CB2--Visual reference for table in the final visualization.
Designed by: Hannah King
Original Concept Description: The original design centered around a vision disorder I was diagnosed with in 2022. The Societal box is a black acrylic box with an entrapped light and engraved/cut poem. When the light is on the text is illuminated and cast as a projection that falls in and out of focus. See more at https://king3229.myportfolio.com/on-off-the-societal-box
Intent of Redesign: I wanted to make my box into a large scale light installation.
Process: I used AI to generate a number of mixes between my light and the style reference image. I also generated light installations based on the vision disorder I was diagnosed with (to the best of AI's ability). I selected one I liked the most and when on to Photoshopping a new composite work.
Reflection: I enjoyed the process and hope I can continue working on this reimagining.
Sources Cited: 56 Art Installations with LED Lights - by ETERESHOP