The core of this game revolved around presenting players with realistic scenarios based on diabetes management. Each scenario leads to immediate feedback and outcomes, helping players learn the consequences of their actions in a safe, virtual environment.
For the admin application, I developed a system that allowed players to participate in multiplayer sessions, enabling group play and discussion. The admin can create sessions, and monitor player progress throughout the game. The system also tracks and stores data on player's decisions, allowing for in-depth analysis and feedback post-game.
One of the primary challenges was translating a tabletop game into an engaging and educational digital experience. Ensuring that the digital version retained the same interactivity and education value required additional features to account for the missing physical interactions. Additionally, implementing multiplayer functionality and progress tracking while ensuring smooth user experience across all devices presented technical challenges. The project taught me valuable lessons in building multiple applications that interact with each other, and tracking user data in real-time, which will be useful in future projects involving user engagement and data analysis.