What started off as an idea for a visual novel development mod uncontrollably grew into an overhaul of every aspect of Minecraft and it's addons, AA is a mod that, once again, overhauls Minecraft... that doesn't exist.

Crazy, I know. But there's an official wiki for it! So if you want to make it yourself based off the wiki, go ahead. (Some entries are vague for reasons i'd prefer not to specify right now.)

AA features...

  • 40+ ores (about 8 new ores per dimension)

    • Most of them have unique generation rules or have different ways to harvest them - every ore is unique!

      • Also no stuff like having to be harvested with a certain pickaxe. See far below for automation details.

    • An unhealthy mix of real-world metals and minerals, and fantasy ones... and outright strange ones (i.e. super ore(why do people genuinely think that is a good ore to add to minecraft its just a joke at this point))

    • Don't worry, every one has multiple uses (usually)

      • Also diamonds are basically useless when progressing in AA. We provide equivalents.

    • Collect the multiple varieties of chalcedony, Dust Crystals, and more

  • Improved dimension generation with new flora/fauna to enhance each vanilla dimension

    • The end now is truly what it was meant to be - a constellation of degraded and tainted islands in the middle of the void !! There is actually completely little to no actual flora sorry (and if you DO find the slightest trace of it you should feel accomplished)

    • Olives.

    • Also adds a few more flowers and mushrooms to let you express your cottagecore dreams!(?)

    • 10+ new tree types (One of them even glows!)

  • ...and 5 new dimensions, 3 complimenting the existing 3 dimensions, and 2 complimenting each other

    • Overworld = Arcadia, a degraded wasteland of above-ground strongholds (a lot of them, basically just covering the entire surface)... and a ocean of tar

    • The Nether = The Gachanium, a multi-chromatic underground paradise, with half of it submerged in amrita

    • The End = The Farlands, the long-forgotten land where the terrain is stretched to unbelivable amounts

    • ??? = The Voidlands, a dark and corrosive cave system spanning quadrillions of miles underneath the Overworld's inner mantle (the bedrock layer is on top here, not the bottom, cool dimension design huh), hosting half of the more... exotic ores of AA (i.e. Brutane, Noromicite, Abyssnium, etc)

    • The Voidlands = ???, ???

  • New mobs with unique features

    • The slimes have learned to shapeshift!? and disguise as eggs?!?

    • Nether villagers(?)

  • The entry stages of the mod actually begin when you find an End City, unlike a lot of mods - meaning AA's earlygame is vanilla's endgame

    • You have to find a Tattered Arcadian Compendium in an End City loot chest - it is upgradable later on, allowing access to new content. (Gathering the TAC will also unlock new recipes via Recipe Book, meaning it is fully compatible with vanilla and does not need mods like JEI)

    • Also basically half of the machines require netherite so its best paired with mods like End Remastered???

  • (Optionally) Massive multiblock machines

    • Rule of thumb: the more endgame it is, the larger it is... and the more expensive, of course

    • Allows for automation of gathering materials from bedrock, pushing items around, terraforming, and performing gambling(?)

  • Hardcore(?) ore processing methods ranging from vanilla endgame to AA true endgame

    • Finally, balanced ore processing!

    • Special ways to process different ores so you can't just put raw ore in one machine and have it do all the work for you; all of them are based off of real-life processes

      • Also means no ore duping from crushing, sorry. Use Fortune instead to be active :innocent:

      • Also gives important byproducts for other mods if they're installed (i.e. TiC cobalt as a zinc byproduct)

  • Magic (and a few enchantments and potion effects)

    • Notably Scrolls, which help with daily tasks such as moving mobs around and mass-building blocks

      • Also can be automated for those that don't have sane minds.

    • Vanilla-style infections (effects that can't be cured by milk, but require special items to cure)

  • Considerably renewable energy

    • No basic automatable stuff like watermills and windmills; you will have to automate complex processes like turning olive leaves into biomass, creating fireworks, and utilizing the power of a nether star

    • I love Extra Utilities 2 grid power and Essential Craft MRU!

    • also can't be converted to anything that can be converted to RF by any means, but can be converted from sources that are provided from other mods that can't have their energy system converted to RF (i.e. chromaticraft lumen)

  • Everything is made renewable, and everything is automatable

    • ...yes, including items from other mods...

  • Mod compatibility

    • It also works in versions below 1.18, but will change the textures in older versions and add compat blocks to try to remain the same

    • Finally, Essential Craft 3 compat !?

  • hoppers suck. Use villager slavery

    • ...except for fluid/vacuum pipes - fluid pipes are basically fluid/gas hoppers, and vacuum pipes are similar to Pneumaticraft's pipes

    • yes, you heard that right: this mod adds villager slavery (the VIS) which allows for transportation of various things that can't be handled via already added pipes (i.e. already mentioned items, MOBS!?, and experience)

      • also normal villager slavery exists too ig

  • if you're wondering where the "visual novel" part went... well, let's just say it'll show up in the final stages of the mod

    • and it involves books. lots of books. Talk about irony