Deadlight was a 2.5D platformer that took some pretty obvious cues from Limbo but added zombies into the mix. It wasn't a terrible game when it came out in 2012, but it wasn't anything amazing either. It existed, it provided a fun enough romp along with some frustrations, and then it ended. Now it's 2016, and for some reason, Deep Silver has decided to rerelease Deadlight with some new content. Does this director's cut hold up, or should it have been left on the cutting room floor?

So what's new in the director's cut? Not much. There's a new survival game mode where you must survive in a hospital for as long as possible. Since this puts Deadlight's clunky combat front and center, there's not much reason you'd want to do this. There're some creative ideas here, like being able to move crates around to reach new areas and some new weapons to use, but overall it's just not a very fun game mode. There's also some developer interviews that talk about the creation of Deadlight. It's interesting stuff that's ruined by a weird editing style that includes a bunch of shaky camera movements and random zoom-ins. For the life of me, I can't figure out why anything was shot this way.


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