eventually, everything connects...
death & the reapers:
in general, death & the reapers are an impartial force. they do not take 'sides' as they are eternal. however, there is no denying that death/amara has become a little more... leaning in recent years. after all, if everything ends up wiped out, death's job is over. and for all the ways they accept this... well. they are in truth, endeared to the creatures of earth.
valerian: original reaper, second reaper made. npc handled by t.
ava: original reaper, third reaper made.
vincent: original reaper, fourth reaper made.
seph (spencer): original reaper, fifth reaper made. written by lex.
ananta: original reaper, sixth reaper made.
nell: undergoing preparation to become a full reaper.
the seelie fae court/the autumn fae court:
lead by: thea kincaid.
as of february 2025, after the death of sarika (the leader of the seelie autumn fae court & thea's mother), control of the court was passed on to thea through blood ties that meant thea was also very literally dragged back to the fae realm by the magic of the land. this realigning of power meant that all prior granting of entry to the realm to outsiders was also reset (this in particular meant that thea's betrothed, dorian smith, was unable to return to the realm until thea's crowning ceremony was complete).
it was quickly uncovered that thea couldn't simply hand over the rights to the fae court to just anyone. there was long, intricate processes to go through. typically, it is only handed over with the death of the one in charge due to both a common lacking of desire to let go of control, but also how complicated it is to do so. as such, thea and her advisors (alongside dorian) have been working to make this happen. happy fae court leader hunger games time! it's been a long process and is still ongoing, with thea also still having to act as leader, trying to stabilise the court.
other fae courts include: the summer seelie court overseen by queen titania, the unseelie court/the gloaming court overseen by the queen of air & darkness, the spring fae court overseen once by the queen that was sometimes known as amara— though she was killed by jonathan morgenstern in 2023 and as such the court has been in disarray since seeking a new ruler.
the others/the watches:
the others are a group of magic wielding people of a pretty wide power spectrum, who could be best described as the weird cult-ish cousins of the wider occult world. anyone can born with the potential of becoming an other, though the final transformation requires undergoing a process of initiation, normally led by an experienced other. the others split themselves into 'dark' and 'light' others, and have their inner institutions of the day watch (forces of 'darkness') and the night watch (forces of 'light') accordingly. they are known for their constant scheming and struggles for power, and on the turfs they consider properly 'theirs' (normally populated areas, like some districts of larger cities, whole smaller towns or villages, etc.) the watches love to act as a magical law enforcement body of sorts. they see non-magical people as cattle to be manipulated and other magical communities as dangerous competition, though their upper leadership has been known to interact with someone of the more radically leaning factions (like heaven/hell, the nightshade council and the order of shade, etc.) in contrast, some younger others might not be properly aware of the existence of other communities at all. they are a relatively well-known entity within the magical world, although few have directly interacted with the others, at least not in depth, given how isolationist they tend to be.
hugo cartier's esteemed social club/hugo's gossip club:
not an organisation as much as a social group curated by hugo cartier, the head of rieker academy. famous for their formal dinners, less formal wine drinking evenings and occasional entertaining outings, the club aims to connect those with power and influence within various magical communities, not exclusively the rich and the high born. the official agenda is socializing and maintaining mutually beneficial relationships. the unofficial, but often more relevant agenda is getting (fashionably) wasted and stirring the pot.
keepers of the hidden roads:
an informal group of various magic wielding individuals, as well as some, normally lesser, very rarely greater, beings of power. there are no formal agreements binding them, just a shared objective and philosophy of keeping as many hidden and arcane paths open and accessible as possible. they are proponents of a radical freedom of travel and bringing down barriers to various destinations, so, naturally, there are many factions with their own hidden or guarded locations that aren't the biggest fans of them. they haven't been destroyed so far solely by the virtue of those factions normally having enemies or competitors, and thus also benefiting from the work of the keepers; as well as simply being too damn quick to catch.
many of the keepers also offer help to people wanting to travel along these roads, but bear in mind: maintaining the road comes free of charge, but helping you use it if you can't handle it yourself, as most people can't? that's a whole other topic.