Programmer - Technical Artist - XR
Programmer - Technical Artist - XR
I was a Technical Artist working on Forza Motorsport (2023):
Tackled interdisciplinary technical challenges to achieve the impossible goal of 4K/60 FPS/RT on the Xbox Series S|X.
Architected seamless content creation pipelines and robust infrastructural utilities.
Developed artist-friendly tools for a myriad of DCCs, empowering the content teams to create 'Gen 9' content.
Authored 'hero' content for premier setpieces.