Pipeline | Real-Time Texture Configurer

Editor-integrated GUI. Allows artists to select assets in the viewport, configure texture properties by channel, re-export the textures from PS, and re-deploy the textures to a running game instance. This tool reduced our texture memory usage on all tracks and allowed textures to load at higher MIPs.

(Fuel Editor Photoshop) Game Client

Applied Skills: IronPython & C# | JavaScript (Photoshop JS API)