Built in Godot Game Engine. I created KnifeGame during the Summer of 2024, while I worked on Homesteader. It was primarily a creative break from the heavy work in Homesteader.
KnifeGame was created out of my deep love for Vaporwave and the associated aesthetics.
KnifeGame's utilization of physics for puzzling was a unique challenge. Making sure physics were dynamic but operated in a predictable way was a huge challenge between the design idea and the programming requirements.
KnifeGame was also created to work on Level Design skills, in which I effectively created a level template and several unique levels to challenge the player, and develop their skill.