I'm currently studying game design at University of California-Irvine.
I have a strong background in computer science and the humanities.
All of my projects are available on Itch.io.
PASSION-DRIVEN LEVEL DESIGN
TESR: Skywind is a full remaster of one of my favorite games ever made, The Elder Scrolls III: Morrowind. It has been an absolutely pleasure to work on!
As a level design volunteer, I am responsible for reimagining dungeons and interiors from the original game to be engaging, memorable, rewarding, and downright epic.
You can currently find me brining life to a Daedric Ruin!
A STEP OF DIRECTORSHIP
Tower of Genn was my first large scale project directed by me with a dynamic team of 10-20 people.
The bulk of the game was developed within 14 weeks outside of full-time university course-work, with a team of all students.
Being the director of such a spirited team has been one of my favorite experiences thus far.
THE ART OF NARRATIVE DESIGN
GROG is a personal project developed within one week, built to highlight my personal artistic capabilities within the elements of visual design.
Both primarily a visual and narrative experience, the game is a walking simulator in order to properly deliver the compelling message that lies within.