BASTARD IS THE MOON
BASTARD IS THE MOON
Built in Godot Game Engine. I began creation in September 2024.
I develop BITM in my free time, outside of current coursework, but has been actively aided and improved using knowledge obtained from my coursework.
BITM features algorithimcally produced shapes, that can be turned into landscapes, such as mountain ranges.
BITM has many custom 3D Models and more to be added, a skill I learned for this project.
I created BITM to build up my ability to effectively present a narrative, in close association with gameplay and aesthetics.