Main features of the server:
● Main concept: The Zone, as always, attracts curious people, promising wealth, power, and the fulfillment of their wildest desires. You start as a regular newbie at the "Zastava" camp - this is the last place before going to the wild and untamed places, which are fraught with danger at every step. But even in such a place, man is, as always, the main threat to life, and in the absence of laws and civilization, everything only gets worse. Going to the Zone and returning alive is already an achievement that not everyone is capable of.
● Group system - a very important aspect of survival in the harsh conditions of the Zone. Stalkers can team up to four people [regardless of reputation]. This will allow them to go on a trip together and enter the Zone in one place.
● Reputation with factions - in fact, all development depends on it, because a newbie who first came to the Zone can do little. To fix this, you need to complete tasks and increase your reputation. However, be careful, many factions do not like each other and are unlikely to appreciate your choice. Thus, you have to decide who you will work for. But this all only applies to the camp - when you are outside the perimeter, only weapons and a desire to survive will matter.
● Shelter system - the Stalker has a personal shelter and a storage facility where you can leave the loot. The storage is limited, but it can be upgraded and thus expanded. If you have friends, you can organize a common warehouse for shared use.
● Radiation - The Zone was an extremely polluted place even before the disaster, and now it is a radioactive labyrinth that divides the ChEZ into locations. Often, to move between them, better and better samples of gas masks and filters are required.