The next day, a delivery truck carrying more survivors enters the lot, pursued by zombies. C.J. and Bart wish to turn them away but are overruled and disarmed. The newcomers include Norma, Steve Marcus, Tucker, Monica, Glen, Frank and his daughter, Nicole. Another woman is too ill to walk; she is wheeled inside via wheelbarrow, only to die and reanimate. After she is killed, the group determines the disease is passed by bites. Andre leaves to see Luda, who has kept her scratch hidden from the group. They realize that Frank has been bitten and is a potential threat. After some debate, Frank elects to be isolated. When he dies and turns, Kenneth shoots him.

To rescue Andy, the group straps supplies onto the dog, Chips, and lower him into the parking lot; the zombies have no interest in him. Chips enters Andy's store safely, but a zombie follows through the dog door. Nicole, fond of Chips, crashes the delivery truck into the gun store, where she is trapped by a zombified Andy. Kenneth, Michael, Tucker, Terry, and C.J. reach the gun store via the sewers, kill Andy, and rescue Nicole. They grab ammunition and go back to the mall; along the way, Tucker breaks his legs, and C.J. shoots him out of mercy. Once inside, they are unable to lock the door, forcing an evacuation via the buses.


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While navigating through the city, Glen loses control of a chainsaw, accidentally killing himself and Monica; blood splatters on the windshield, causing their bus to crash. While C.J., Kenneth, and Terry look for survivors, Ana kills the zombified Steve and retrieves his boat keys. At the marina, C.J. sacrifices himself so the others can escape. Michael reveals a bite wound, killing himself as Ana, Kenneth, Nicole, Terry, and Chips flee on the yacht. Footage from a camcorder found on the boat shows Steve's escapades before the outbreak and concludes as the group runs out of supplies, arrives at an island, and is attacked by a swarm of zombies. The camcorder drops, leaving their fate unknown.

Additional members of the cast include stuntman Ermes Blarasin as the bloated woman, Natalie Brown as a CDC reporter, and dog actor Blu as Nicole's adopted pet dog Chips.[2][6] Director Zack Snyder cameos as a soldier battling zombies at the United States Capitol during the film's title sequence, as do Scott Reiniger, Tom Savini, and Ken Foree (who were in the original film) as a general, sheriff, and televangelist, respectively.[6]

I think that in the end, Dawn of the Dead is about redemption because it's about a bunch of people who have lived certain lives, who have maybe not been the best people, and suddenly they have everything that they've used to define themselves: Their careers, their churches, their jobs, their families are stripped away. They're gone. They start at nothing and they have to become who they really are in the face of all that and some of the people are redeemed and end up becoming good people and some of them are not redeemed and they end up, you know, not redeemed. And that's what kind of drove me throughout the story, was it was a story about redemption. I also think that there's a lot about how people survive and what people turn to in the face of such tragedy. The tragedy in this case being flesh-eating zombies. And really it's a group coming together to work as a community who wouldn't otherwise work together. So there is that foundation of love, that basic message, within even Dawn of the Dead...[20]

Zack Snyder chose to direct the remake as his first feature film because it gave the television commercial director "a reason to care about every shot".[7] Not wanting his version inevitably compared to George A. Romero's, he concurred with the producers on reimagining the latter film as opposed to doing it as a "remake", which, in his view, would have entailed re-shooting Romero's script.[7] For that matter, he aimed to make his film a straight horror that was "as serious as a heart attack"[7] and keep every aspect of its production as grounded in reality as possible.[21] His approach included previsualizing the film with storyboards and introducing the concept of running zombies, which he said was his "fresh, new way" of giving it a sense of verisimilitude and rendering zombies as if they were real threats, especially when they attack in hordes.[7] Gunn supported this concept, believing that the danger presented by running zombies would increase the stakes much higher than it would with lumbering zombies like those in the original.[9] Snyder would also maintain Gunn's decision not to reveal the origin of the zombie outbreak, believing it was "obvious that in this fallen society, you wouldn't know where the whole plague started".[22]

Since the filmmakers had decided that the zombies in the film would become more decomposed over time, Anderson accordingly researched on the appearance of decay following human death, looking through several medical books, war footages, and crime scene photographs showing graphic images of trauma victims in order to properly depict this appearance;[7][21] he broke down the look of decomposition into three stages:

Filming began on June 9, 2003, on location in various parts of Toronto, Ontario, Canada.[7] Hundreds of zombie extras had to be constantly available for the entire shoot. To handle the volume of willing extras, Anderson and his team built a large "factory" where painted extras would stay put until they are spoken for by either the main or second unit film crew.[25] They built various makeup rooms for the artists to work in: one consisted of camper trailers where they would apply detailed prosthetic makeups to extras playing "hero zombies", a special type of zombie; and the other consisted of tents where they would produce painted masks for extras playing background zombies. Extras playing foreground zombies were painted with plain palette makeups in Anderson's mall lab.[26] The makeup artists were given his concept images to work on as references.[27] According to Anderson and Heather Langenkamp, the most extras they ever had in a given day sat between 200 and 400,[21] with a total of 3,000 makeups completed when filming ended on September 6, 2003.[7]

The production shot scenes for which Snyder wanted as many as 4,000 live-action zombies, which Berardi created rather as a combination of practical zombies and CG zombies which he built as 3D models with Autodesk Maya. One such scene involved tens of thousands of zombies at the mall's parking lot, which was shot with motion-control passes whose green screen elements of 200 extras, combined with the CG zombies, were later composited to create a "digital crowd simulation that looks realistic".[28]

While Schwarzbaum and Dargis complimented James Gunn's script as "sharp" and propulsive, respectively,[41][44] others took issue with what they believed to be a lack of plot and character developments.[11][32][45] The Chicago Tribune thought the characters were clichd and about as dumb as the undead, though sympathized with the "tragic" dilemma faced by Mekhi Phifer's character.[42] Conversely, James Berardinelli said that although there are moments in which the characters show a lack of common sense, "it's inevitable that most of them end up as one-dimensional throw-aways whose sole purpose is to increase the body count" and that "not many people go to a horror film looking for character development and drama".[12] Likewise, Ebert was personally not on board with the characters' "risky" plan to escape from the mall in lieu of awaiting the zombies' natural death, though remarked that "taking chances makes for good action scenes".[45] Both Ebert and Berardinelli found the subplots of the Phifer and Ving Rhames characters to be "touching", with the latter critic saying that these were "handled with a deft hand".[12][45]

On March 25, 2007, Variety announced that Warner Bros. Pictures would produce a new zombie film from a screenplay written by Joby Harold, based on an original idea conceived by Snyder. In a statement, Snyder said that he wanted the film to feel similar to Dawn of the Dead and 300 and that it would center around a father in Las Vegas "who tries to save his daughter from imminent death in a zombie-infested world". At the time, Wesley Coller was attached to executive produce, with Snyder and his wife Deborah Snyder producing through Cruel & Unusual Films (now known as The Stone Quarry).[77] Snyder got the idea during Dawn of the Dead's production and wanted to explore a new evolution of the zombies. The film is not a sequel to Dawn of the Dead but rather a spiritual successor. Snyder realized that he needed a new origin story to develop the plot and create a new incarnation of the living dead. He titled the project Army of the Dead as a tribute to the works of George A. Romero.[78][79] After languishing for several years in development hell, the distribution rights to the film were acquired by Netflix in 2019,[80][81] and Snyder began shooting that same year.[82]

Dawn of Zombies: Survival is a mobile survival RPG set in the aberrated Last Territories following a nuclear apocalypse. Players will have to survive in cruel conditions, develop and defend their own Shelter, attack others' bases and resist the hordes of mutants and zombies. The game developed and published by Royal Ark.

Assemble an unstoppable army of super soldiers, infuse them with formidable weapon upgrades, and unveil ingenious methods to safeguard your precious backyard. Immerse yourself in an ever-expanding universe of exhilaration, where the only constant is the relentless hordes of zombies. With endless waves of undead foes, the thrill never fades, making this adventure an eternal source of excitement!


In a world plagued by the relentless terror of rampaging zombies, your ingenious planning and tactical prowess are needed more than ever before. Brace yourself for a relentless onslaught as you take on hordes of menacing zombies, all while devising and fortifying your own defenses against this apocalyptic invasion, until the elusive vaccine is discovered!


Prepare for an action-packed battle as waves of zombies close in on you. Uncover new and treacherous locations, where formidable bosses and monstrous foes await your courageous challenge. In this gripping game, you'll encounter an array of zombie varieties, each possessing unique strengths and vulnerabilities, explore diverse landscapes, and command a host of invaluable troops at your disposal.


Key Features:

- Immerse yourself in over 40 thrilling levels of gameplay!

- Strategically deploy your troops to combat a wide range of zombie threats.

- Experience the game with professional sound effects and captivating background music, enhancing the immersive atmosphere of the undead apocalypse.

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