Milestones are in-game achievements which allow the player to access other content in the game, such as The Northlands and Ancient Warriors freeplay scenarios. Reaching a Milestone during a scenario will grant the player 2 Knowledge. Reaching all the Milestones in the game will activate the "Completion" Achievement, and reaching all of them in Hardcore Mode will activate the "Ultimate Completion" Achievement. A list of Milestones reached within a single scenario can be found in the Manage menu, or by pressing '5'.

Not everyone will see it there, so thought I'd cross link to here (but not repeat the whole post ) to invite answers on that here or there (or maybe other aspects of usage scenarios, as opposed to usability).


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I insalled DAWN, and looks nice. I See all the clients on my bot accesspoints but I only see the mac address in the dawn interface.

Is there a way that it also shows the ip adresses of the clients, and maybe also resolve the dns hostname. On the AP I have running addrwach that updates the /etc/ethers every 2 min, and the default openwrt overview I see all the clients on that AP with IP and DNS, so it should be nice that it is also be possible in DAWN, so I can what client connects to what AP in 1 overview.

How can I see if I'm using the latest DAWN build from IanC please ?

I have cloned -Clowes/DAWN, symlinked it to appropriate package folder but it's build as dawn2022-01-17-7a726740-1 - is there some other way to check it build succesfully the IanC's DAWN ?

Also, I would like to preview your store so that i can give further recomendations based on yout storefront. The below codes contains CSS which may require updated based on the height of the header. I had created this code which works perfectly for normal dawn theme. However, if you have already made custom changes on the header, we may need to make a few updates.

I guess it's time to finally show my Red Alert project I've been mentioning! All the skills I've learned making the Heroes of Might & Magic and Command & Conquer scenarios mentioned above is now being put into the hardest scenario I have ever attempted! A Red Alert 2 Siege of New York scenario where you'll be battling it out in city streets between huge sky scrapers.. and yes I know I'm crazy as that's totally something the Civ2 engine wasn't built for hahaha!


Here are the first 3 dev diaries on the Red Alert 2 Siege of New York scenario. Disclaimer - Hopefully the final product will be waaaaay better than all these WIP test shots but I gotta start somewhere haha.


In this first dev diary we look at experimenting with Civ2's terrain limits & using some sneaky tricks to begin creating a Red Alert 2 style city map with Liberty island, bridges and buildings.


RA2 Dev Diary 01 - Liberty Island, Bridges & Buildings in the Civilization 2 - Red Alert 2 Scenario

 -2-red-alert-2-siege-of-new-york-scenario/news/liberty-island-bridges-buildings



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In the second dev diary we look at adding bigger buildings, Command centers with walls, and lots of other nice decoration trying to push Civ2's terrain limits.


RA2 Dev Diary 02 - Bigger Buildings & More Decoration in the Civilization 2 - Red Alert 2 Scenario

 -2-red-alert-2-siege-of-new-york-scenario/news/bigger-buildings-more-decoration



.


In the third dev diary we look at adding special fun buildings like the McBurger Kong and Petrol Station, while overhauling all previously made small buildings to much better quality.


RA2 Dev Diary 03 - McBurger Kong & Better Quality Buildings in the Civilization 2 - Red Alert 2 Scenario

 -2-red-alert-2-siege-of-new-york-scenario/news/mcburger-kong-better-buildings



I then took a bit of a break from all my Civilization 2 modding projects to work on preserving other peoples Civ2 scenarios & mods across multiple sites (CivFanatics, ModDB & Internet Archive) as it became pretty apparent that so much great work had been lost over the last 20+ years and someone needed to do something to stop the rot. It's taken me most of 2021 but I've rescued collections containing thousands of old scenarios so hopefully most of what was lost is safe now! There's still plenty more out there I'm trying to find and rescue though.


Because it was recently the 30th anniversary celebration of Sid Meier's Civilization 1 I also took some time to release my Civilization 1 mods to the world along with some videos that show people how they can play Civ1 in HD with mods & scenarios on modern machines using a VM. These Civ1 videos kick off a huge video series I've been working on for years that will show fans how they can play all the classic Civ1-2-3etc/Col/MoM/CtP/AlphaC games in HD with some of the best mods and scenarios out there.


I didn't create dev diaries for these mods as they're pretty simple compared to my big Civ2 ones I've been posting about in this thread but I have done some info & release articles on ModDB. I very much look forward to the day this year I do my final release posts for all the Civ2 stuff in this thread haha.


Civilization 1 For Windows - Soundtrack Overhaul Mod Release!

Civilization 1 For Windows - Soundtrack Overhaul Mod Release! news

I was asked an interesting question last week about the best ways to divide the community manager role into separate manager, moderator, and administrator roles. In my role as community manager at Jive, I act in all three roles under the broader title of community manager with plenty of help from the web development team on the administrative side and participation from development and product management with answers to questions.

In small to medium sized communities, I suspect that a single person typically performs all three roles. In most cases, and in my case, the community manager also performs the moderation functions. If the community gets enough traffic, it would probably make sense to have a separate moderator role to handle the load. This question got me thinking about how the roles might be divided for very large communities.

In general, there is probably quite a bit of overlap between community administrator, manager, and moderator. I would be curious to hear about how other people have successfully (or not so successfully) broken out the role of community manager.

There has been strong progress in expanding the evidence that community-based service provision by CHWs supported by other health professionals is effective in improving the health of underserved populations by expanding access to key healthcare services and promoting healthy behaviours.

CHWs are increasingly being recognized as a crucial building block in strengthening PHC systems. CHWs are on the front lines of surveillance against emerging infectious threats like COVID-19 and Ebola [12]. They are well positioned to engage communities in preventive and promotive health activities, and to support home-based management of the growing burden of chronic diseases [13]. The evidence shows that programmes using outreach workers that visit homes and provide preventive and curative services in these homes are effective in rapidly increasing coverage of key services and reducing mortality in neonates and children [14], and home-based delivery of family planning services by community-level workers is one of the most effective ways of meeting the unmet demand for contraception [15].

We are now 5 years into the implementation of the global agenda for achieving the Sustainable Development Goals (SDGs), including UHC by 2020. Stronger integrated community-based PHC systems will be essential in order to accelerate progress toward these goals, to prevent and respond to future pandemics, and to confront the dual burden of communicable and noncommunicable diseases. particularly in LMICs but also in underserved areas of high-income countries.

Investing in community health programmes yields a 10:1 return on investment. Despite the evidence, domestic spending on health is skewed towards funding tertiary-level care and less for PHC and CHW programmes. Furthermore, funding for CHWs at present is mainly for disease-specific, verticalized programmes. In sub-Saharan Africa, an annual investment gap of US$ 2 billion currently exists for scaling up CHW programmes

The Ebola outbreak of 2014 highlighted the weakness and the lack of resilience of the health systems of West Africa and the potential major economic consequences of epidemic outbreaks that are not brought quickly under control. The governments of Guinea, Liberia, and Sierra Leone lost US$ 3.6 billion per year between 2014 and 2017 as a result of the Ebola outbreak (from loss of trade, closure of borders, cancellation of flights, and decreased investment) [37], not to mention the more than US$ 4.3 billion spent by the global community to contain it [38]. Similarly, the COVID-19 pandemic has shown the lack of readiness in health systems to respond to crises and shocks resulting in huge loss of life and severe impacts on societies and economies [39].

Unfortunately, much of the existing funding supports vertical, disease-specific CHW programmes, despite strong evidence for the efficacy and cost-effectiveness of integrated horizontal platforms [45]. Integrated horizontal programmes offer cost-saving opportunities compared to vertical programmes, which are often duplicative and run in parallel to government health systems. Integrated horizontal programmes can also be more effective, as they build community trust and demand for health services. Yet less than 40% of community health funding today supports the salaried, integrated, horizontal cadres known to be the best investments [45].

A comparative US$ 2 billion annual investment to bolster CHWs as a health system strengthening platform for primary care is a drop on the ocean. Now is the time to invest in community health systems in sub-Saharan Africa and avert a greater crisis. [65] 006ab0faaa

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