For my second table design I got to create a western themed pinball. This seemed like the perfect opportunity to tear down the walls and create a dusty old town with a crooked sheriff and a fearless bounty hunter, Cindy. By walls I mean the usual sidewalls of the pinball cabinet. Once I got the theme I instantly imagined the setting that looked more like a model train layout than a closed box.
As I got more comfortable with pinball I decided to ramp up the number of game modes and the difficulty. We got a Saloon, bandits, train robbery, dynamites and lots of shooting. Wild West Rampage became one of Zen Studios' most popular original designs.
Wild West Rampage was originally part of the Iron and Steel pack.
The table is packed with fistfights and pistol duels but I wanted to have one slower game mode where tactical gameplay is preferred over the all guns blazing method. Jailbreak is a stealth mission where you take down the guards (drop targets) one by one under the cover of night and free the innocent people locked up by sheriff Evans.
Making sure you don't fall asleep like our corrupt sheriff there's a timer to this mode and you have to aim your shots carefully. Hitting the bumpers too many times will wake up all the guards.
Mini playfields are a common thing, especially on digital pinball tables. But three interconnected mini playfields on the top of a moving train that is being robbed by bandits? This was probably a first.
Coming up with unique multiballs could be a challenge but sometimes a cool locking mechanism does the trick. In Rampage Multiball a gun chamber emerges from the playfield and you have limited time to lock as many balls as you can. Once you finished, the chamber fires the balls and the multiball can start.
If you'd like to learn more about Wild West Rampage, check out the community-made table guide: