Turn-based combat system with original enemies that won't let you go away of the forest, can you defeat all of them?
PROCEDURAL MAP
The forest is divided into multiple paths leading to different encounters. Choose one and change the way you play with what you find.
CRAFT DICES
Each enemy you defeat will drop loot in the form of dice faces. You can customize your dice in your inventory and create different builds. You can play aggressively, defensively...
SPECIAL EVENTS
On your journey, you will encounter countless enemies of different kinds, curious NPCs, and plenty of chests!
MY CONTRIBUTION
Gameplay Systems:
Designed and balanced combat, crafting, player abilities, and progression.
Map & Level Design:
Created all levels and procedural maps for replayable, narrative-driven experiences.
Use of rational design to make a good balancing and a smooth corve of progression.
Character & Enemy Design:
Designed varied enemies and AI for engaging encounters. The design faces of dice and enemy attacks.
Player Experience:
Designed onboarding, UI/UX, and upgrades to ensure smooth player progression and interaction.