"Five More Minutes" is a 3D platform adventure developed for PC in Unreal Engine 5. In this game you have to make your way up to the peak of a tower, and the catch is that you only have five minutes do so! You'll need to manage your time in the best possible way in order to make it in time, and you'll also have to your disposal amazing parkour abilities and power-ups!
"Five More Minutes" was a school project collaboration between me and two partners, and the goal of said project was to develop a 3D platform in Unreal Engine 5 with a max development time of 8 months. Along the way of the development we learnt more about programming, modeling, animating and textures, as well as lighting. Along with Unreal Engine 5, we also learnt Blender to do the models.
As it was a collaborative effort and all of us had to learn to do a bit of everything, that meant that all the members of the team had to work in all of the aspects of the game even if it wasn't our strongest area.
Even so, my main contributions to the project were as follow:
Design of the main character, as well as some of the enemies
Concept art (as well as some
Modeling and animation of the main character and some of the enemies
User Interface, the credits and the 2D animated cutscene
Level Design of two of the levels (the tutorial hub and also the lava level)
"Five More Minutes" is freely available at itch.io for anyone to try!
Miguel: from the earlier drafts to his final version
The many enemies of Five More Minutes
The dreamy world of Five More Minutes
Modeling: in this section you'll be able to see the transformation from 2D to 3D of the models I was responsible of: Miguel and the Owl Enemy.
Animations: the main character was animated with Mixamo (with some adjustment as well to fit his chibi proportions). However, due to their not-so-conventional skeletons, both the Owl and Spider enemies needed other animation methods. The Owl was animated entirely within Unreal Engine 5, and the Spider was a mix of procedural animation for its walking animation (done by Daniel Martínez) and some custom animations I did within UE5 as well.
Level Design: I was responsible of two of the levels of the game; the tutorial hub as well as the lava level. The former was a cooperative effort between all the members, so I was responsible of finish it and give it the finishing touches (lightning, the environment, the model of the Clock Tower...). As for the lava level, I was the full responsible behind it, from its concept to the addition of all its props, animations and lightning.